public object Use(int floor) { keypad.AddButton(10); foreach (var item in keypad.ListButton) { if (item.Number == floor) { ManeuverControl = item.Request(floor); } } cabin.Floor = floor; return(ManeuverControl); }
private void initializeSubcomponentList() { subcomponentList = new List <IWizardControl>(); extraSubclassSkillComponent = new ExtraSubclassSkillControl(wm); extraSubclassSkillComponent.SkillChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(extraSubclassSkillComponent); totemComponent = new TotemControl(wm); totemComponent.TotemOptionChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(totemComponent); extraSubclassSpellComponent = new ExtraSubclassSpellControl(wm); extraSubclassSpellComponent.SpellChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(extraSubclassSpellComponent); extraToolProficiencyComponent = new ExtraToolProficiencyControl(wm); subcomponentList.Add(extraToolProficiencyComponent); maneuverComponent = new ManeuverControl(wm); maneuverComponent.ManeuverChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(maneuverComponent); draconicAncestryComponent = new DraconicAncestryControl(wm); subcomponentList.Add(draconicAncestryComponent); disciplineComponent = new DisciplineControl(wm); disciplineComponent.DisciplineChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(disciplineComponent); hunterComponent = new HunterControl(wm); hunterComponent.HunterOptionChosen += new EventHandler(subcomponents_OptionChosen); subcomponentList.Add(hunterComponent); companionComponent = new CompanionControl(wm); subcomponentList.Add(companionComponent); circleTerrainComponent = new CircleTerrainControl(wm); subcomponentList.Add(circleTerrainComponent); }
public static void RemoveEnemyWithManeuversAggressive(ManeuverControl maneuverControl) { EnemiesAggressiveManeuvers.Remove(maneuverControl); }
public static void AddEnemyWithManeuversAggressive(ManeuverControl maneuverControl) { EnemiesAggressiveManeuvers.Add(maneuverControl); }