} // called by LMB click tile from TileTerrain.cs public void RMBTile(GameObject tile) { GameObject tileOld = managerPlayer.TileCurrent; if (managerUnits.MoveUnitPC(tile)) { managerPlayer.CaptureTile(tileOld); tileOld.GetComponent <TileTerrain>().TileCaptured = true; //managerPlayer.CaptureTile(tile); //tile.GetComponent<TileTerrain>().TileCaptured = true; } if (managerPlayer.CheckIsEndOfTurn()) { managerGame.EndTurn(); } } // called by RMB click tile from TileTerrain.cs: ends turn if managerPlayer.CheckIsEndOfTurn() satisfied