private void CreateTask() { int type = 0, Difficulty = 0; Manager.Task myTask1 = new Manager.Task(); if (HardToggle.isOn) { Difficulty = 3; } else if (NormalToggle.isOn) { Difficulty = 2; } else { Difficulty = 1; } if (QuestToggle.isOn) { type = 1; Manager.Instance.SetQuestTask(TitleName.text, Description.text, Difficulty, date); //登録 } else { type = 2; Manager.Instance.SetMissionTask(TitleName.text, Description.text, Difficulty, int.Parse(MaxContinuation.text)); } }//a
public void Start() { Manager.Task myTask1 = new Manager.Task(); Manager.GameData data = new Manager.GameData(); data = Manager.Instance.GetGameDataAll(); text.text = "" + data.Coin; }
void Start() { //このスクリプト内で新規に作るタスクの宣言 Manager.Task myTask1 = new Manager.Task(); int type = 1; //quest string name = "課題"; string description = "教科書10ページ"; int difficully = 1; int maxContinuation = 5; DateTime deadLine = new DateTime(2000, 8, 1); Manager.Instance.SetTask(type, name, description, difficully, deadLine, maxContinuation); //登録 type = 1; //quest name = "掃除"; description = "自分の部屋"; difficully = 1; maxContinuation = 6; deadLine = new DateTime(2000, 8, 2); Manager.Instance.SetTask(type, name, description, difficully, deadLine, maxContinuation); //登録 //取得 List <Manager.Task> list = new List <Manager.Task>(); list = Manager.Instance.GetTaskAll(); for (int i = 0; i < list.Count; i++) { Debug.Log("タスク[" + i + "] 名前:" + list[i].Name + ", 説明:" + list[i].Description + ", GUID" + list[i].GUID); } Manager.GameData gameData = Manager.Instance.GetGameDataAll(); for (int i = 0; i < gameData.isWeaponGetting.Count; i++) { Debug.Log(gameData.isWeaponGetting[i]); } Manager.Instance.SetIsWeponListByIndex(1, true); }
private void Start() { Manager.Task myTask1 = new Manager.Task(); ok = Manager.Instance.GetIsWeaponList(); }
private void Start() { Manager.Task myTask1 = new Manager.Task(); data = Manager.Instance.GetGameDataAll(); HP.fillAmount = data.MyHP; }
public void Settask(Manager.Task t) { task = t; }