public void PlaceClientBet_UserIsAbleToPlaceCertainBet_BetIsPlacedReturnTrue() { //Arrange CreateUserinDatabase(); var moneyTransfer = 10M; var betValue = 10M; var dogToWin = 1; var isStandard = true; var manageUserData = new ManageUserData(); var loadUserData = new LoadUserData(); //Action //Add client to dictionary because all manageUserData methods relay on it. loadUserData.AddClientToList(connectionId, username); //Transfer money to client account that he is able to place given bet. manageUserData.AddCashToClientAccount(connectionId, moneyTransfer); //Get the result if bet has been placed. var result = manageUserData.PlaceClientBet(connectionId, betValue, dogToWin, isStandard); //Assert Assert.IsTrue(result); //Delete recently added player in database to avoid conflicts with further tests. DeleteUserFromDatabase(username); }
public EditUserViewModel(ManageUserData manageUser) { Id = manageUser.Id; OrganisationId = manageUser.OrganisationId; OrganisationName = manageUser.OrganisationName; UserId = manageUser.UserId; FirstName = manageUser.FirstName; LastName = manageUser.LastName; Email = manageUser.Email; IsCompetentAuthorityUser = manageUser.IsCompetentAuthorityUser; UserStatus = manageUser.UserStatus; UserStatusSelectList = new SelectList(EnumHelper.GetValues(typeof(UserStatus)), "Key", "Value"); CanManageStatus = manageUser.CanManageRoleAndStatus; Role = manageUser.Role; CanEditUser = manageUser.CanEditUser; }
public async void OrganisationUserExists_AndMatchesCurrentUserId_ChangesManageUserDataToNotAllowRoleAndStatusChange() { var userId = Guid.NewGuid(); var organisationUserId = Guid.NewGuid(); var manageUserData = new ManageUserData { UserId = userId.ToString() }; A.CallTo(() => dataAccess.GetOrganisationUser(organisationUserId)) .Returns(manageUserData); A.CallTo(() => userContext.UserId) .Returns(userId); var result = await GetUserDataHandler().HandleAsync(new GetUserData(organisationUserId)); Assert.False(result.CanManageRoleAndStatus); }
public async void OrganisationUserExists_AndDoesNotMatchCurrentUserId_DoesNotChangeManageUserData() { var existingUserId = Guid.NewGuid(); var currentUserId = Guid.NewGuid(); var organisationUserId = Guid.NewGuid(); var manageUserData = new ManageUserData { UserId = existingUserId.ToString() }; A.CallTo(() => dataAccess.GetOrganisationUser(organisationUserId)) .Returns(manageUserData); A.CallTo(() => userContext.UserId) .Returns(currentUserId); var result = await GetUserDataHandler().HandleAsync(new GetUserData(organisationUserId)); Assert.Equal(manageUserData, result); }
public void PlaceClientBet_UserCanNotPlaceCertainBet_BetIsNotPlacedReturnFalse() { //Arrange CreateUserinDatabase(); var betValue = 10M; var dogToWin = 1; var isStandard = true; var manageUserData = new ManageUserData(); var loadUserData = new LoadUserData(); //Action //Add client to dictionary because all manageUserData methods relay on it. loadUserData.AddClientToList(connectionId, username); //Get the result if bet has been placed. User tries to place bet with 0 cash on his account. var result = manageUserData.PlaceClientBet(connectionId, betValue, dogToWin, isStandard); //Assert Assert.IsFalse(result); //Delete recently added player in database to avoid conflicts with further tests. DeleteUserFromDatabase(username); }
public void AddCashToClientAccount_ClientTransfersCertainAmountOfCash_HisAccountBalanceIsUpdated() { //Arrange CreateUserinDatabase(); var moneyTransfer = 100M; var manageUserData = new ManageUserData(); var loadUserData = new LoadUserData(); var database = new DataClassesBettingParlorDataContext(); //Action //Add client to dictionary because all manageUserData methods relay on it. loadUserData.AddClientToList(connectionId, username); manageUserData.AddCashToClientAccount(connectionId, moneyTransfer); decimal accountBalanceAfterTransfer = database.Players.SingleOrDefault(p => p.UserName == username).CurrentAccountBalance; //Assert //New user is created so after transfer his accountBalance must equal the amount he transfered. Assert.AreEqual(moneyTransfer, accountBalanceAfterTransfer); //Delete recently added player in database to avoid conflicts with further tests. DeleteUserFromDatabase(username); }
private IGetManageUserDataAccess CreateFakeDataAccess() { IGetManageUserDataAccess dataAccess = A.Fake <IGetManageUserDataAccess>(); ManageUserData manageUserData = new ManageUserData { UserStatus = UserStatus.Active, OrganisationId = Guid.NewGuid(), Id = orgUserId, UserId = Guid.NewGuid().ToString(), Email = "*****@*****.**", FirstName = "Test", LastName = "Test", OrganisationName = "Test ltd.", IsCompetentAuthorityUser = false }; A.CallTo(() => dataAccess.GetOrganisationUser(orgUserId)).Returns(manageUserData); A.CallTo(() => dataAccess.GetCompetentAuthorityUser(orgUserId)).Returns(new ManageUserData()); return(dataAccess); }
private IGetManageUserDataAccess CreateFakeDataAccess() { IGetManageUserDataAccess dataAccess = A.Fake<IGetManageUserDataAccess>(); ManageUserData manageUserData = new ManageUserData { UserStatus = UserStatus.Active, OrganisationId = Guid.NewGuid(), Id = orgUserId, UserId = Guid.NewGuid().ToString(), Email = "*****@*****.**", FirstName = "Test", LastName = "Test", OrganisationName = "Test ltd.", IsCompetentAuthorityUser = false }; A.CallTo(() => dataAccess.GetOrganisationUser(orgUserId)).Returns(manageUserData); A.CallTo(() => dataAccess.GetCompetentAuthorityUser(orgUserId)).Returns(new ManageUserData()); return dataAccess; }