void Start() { candy = GameObject.Find("Candy"); scriptSceneManagement = Resources.LoadAll <GameObject>("Prefabs/@GameToolsManagement")[0].GetComponent <ManageScene>(); scriptSaveManagement = Resources.LoadAll <GameObject>("Prefabs/@GameToolsManagement")[0].GetComponent <ManageSaves>(); }
// Use this for initialization void Awake() { ManageSaves scriptSaveManagement = Resources.LoadAll <GameObject>("Prefabs/@GameToolsManagement")[0].GetComponent <ManageSaves>(); scriptSaveManagement.Init(); }