Esempio n. 1
0
    void Awake()
    {
        Ins = this;
        //if (!InitGlobalIns()) return;

        SceneManager.sceneLoaded                += OnSceneLoaded;
        GameEventSignals.OnWaveUpdated          += OnWaveUpdated;
        GameEventSignals.OnWaveCountdownUpdated += OnWaveCountdownUpdated;
        GameEventSignals.OnLevelEnd             += OnLevelEnd;
        GameEventSignals.OnSceneConfigured      += OnSceneConfigured;
    }
Esempio n. 2
0
 bool InitGlobalIns()
 {
     if (Ins == null)
     {
         Ins = this;
     }
     else if (Ins != this)
     {
         DestroyImmediate(gameObject);
         return(false);
     }
     DontDestroyOnLoad(gameObject);
     return(true);
 }