Esempio n. 1
0
    //laesst den Spieler in alle Richtungen schiessen
    //rechte Maustaste
    //5s Cooldown
    private void multishotskill()
    {
        Vector3 playerpos = rb.position;                                                                                     //gibt eigene Position als Vektor aus

        if ((Input.GetMouseButtonDown(1)) && (Time.time > nextfirems) && (manacon.AktuelleMana >= 10) && (msunlock == true)) //rechte Maustaste gedrückt + Skill aktiv
        {
            nextfirems = Time.time + cdmultishot;
            GameObject newbullet = Instantiate(bullet8) as GameObject;
            newbullet.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet1 = Instantiate(bullet1) as GameObject;
            newbullet1.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet2 = Instantiate(bullet2) as GameObject;
            newbullet2.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet3 = Instantiate(bullet3) as GameObject;
            newbullet3.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet4 = Instantiate(bullet4) as GameObject;
            newbullet4.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet5 = Instantiate(bullet5) as GameObject;
            newbullet5.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet6 = Instantiate(bullet6) as GameObject;
            newbullet6.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            GameObject newbullet7 = Instantiate(bullet7) as GameObject;
            newbullet7.transform.position = new Vector3(playerpos.x, playerpos.y, playerpos.z);
            manacon.DealManaDamage(msmana);
        }
    }