void Awake() { if (Ref == null) { Ref = GetComponent <ManManager>(); } }
// Update is called once per frame void Update() { //Button[] buttons = GetComponentsInChildren<Button>(); // // for (int i = 0; i < ManManager.Ref.hireList.Count; ++i) // { // if (i >= 4) // break; // // buttons[i].gameObject.SetActive(true); // } ManManager manRef = ManManager.Ref; if (manRef.hireList.Count >= 1) { b0.gameObject.SetActive(true); t0.text = manRef.hireList[0].ManFirstName + " " + manRef.hireList[0].ManLastName; } else { b0.gameObject.SetActive(false); } if (manRef.hireList.Count >= 2) { b1.gameObject.SetActive(true); t1.text = manRef.hireList[1].ManFirstName + " " + manRef.hireList[1].ManLastName; } else { b1.gameObject.SetActive(false); } if (manRef.hireList.Count >= 3) { b2.gameObject.SetActive(true); t2.text = manRef.hireList[2].ManFirstName + " " + manRef.hireList[2].ManLastName; } else { b2.gameObject.SetActive(false); } if (manRef.hireList.Count >= 4) { b3.gameObject.SetActive(true); t3.text = manRef.hireList[3].ManFirstName + " " + manRef.hireList[3].ManLastName; } else { b3.gameObject.SetActive(false); } //if(manRef.hireList.) }