public static bool Prefix(ref ManDamage __instance, ref float __result, ref float damage, ref ManDamage.DamageType damageType, ref Damageable damageTarget, ref Component source, ref Tank sourceTank, ref Vector3 hitPosition, ref Vector3 damageDirection, ref float kickbackStrength, ref float kickbackDuration) { // ExplosionNerf.IngressPoint.DebugPrint("ASDF"); if (sourceTank != null && hitPosition != default && damageDirection != default) { TankBlock targetBlock = damageTarget.Block; // ExplosionNerf.IngressPoint.DebugPrint("<ENM> ", "Check 1"); if (targetBlock != null && source != null && source.GetType() == typeof(Explosion)) { // ExplosionNerf.IngressPoint.DebugPrint("<ENM> ", "Check 2"); Damageable directHit = PatchDamage.hitBlock == null ? null : (Damageable)PatchDamage.DirectHit.GetValue(source); Tank targetTank = targetBlock.tank; if (targetTank != null && targetTank != sourceTank && targetTank.Team != sourceTank.Team) { // ExplosionNerf.IngressPoint.DebugPrint("<ENM> ", "Check 3"); // ManDamage.DamageInfo damageInfo = new ManDamage.DamageInfo(damage, damageType, source, sourceTank, hitPosition, damageDirection, kickbackStrength, kickbackDuration); __result = recursiveHandleDamage(ref __instance, ref __result, damageTarget, directHit, source, targetBlock, targetTank, "<ENM> "); return(false); } } } return(true); }
private static float DoDamage(ref ManDamage __instance, Damageable directHit, Damageable damageTarget, ManDamage.DamageInfo damageInfo) { ExplosionNerf.IngressPoint.DebugPrint("<ENM> ", "Doing DMG"); float cabDamageDissipationFactor = (float)PatchDamage.m_CabDamageDissipationFactor.GetValue(__instance); // ExplosionNerf.IngressPoint.DebugPrint("A"); float dmgDone = 0.0f; ManDamage.DamageInfo damageInfo1 = damageInfo.Clone(); if (directHit != null) { if ((UnityEngine.Object)PatchDamage.m_DamageMultiplierTable.GetValue(__instance) != (UnityEngine.Object)null) { // ExplosionNerf.IngressPoint.DebugPrint("B1"); float damageMultiplier = ((DamageMultiplierTable)PatchDamage.m_DamageMultiplierTable.GetValue(__instance)).GetDamageMultiplier(damageInfo.DamageType, directHit.DamageableType, true); // ExplosionNerf.IngressPoint.DebugPrint("B2"); if ((double)damageMultiplier != 1.0) { damageInfo1.ApplyDamageMultiplier(damageMultiplier); } // ExplosionNerf.IngressPoint.DebugPrint("B3"); } TankBlock hitBlock = damageTarget.Block; if (hitBlock != null) { damageInfo1.ApplyDamageMultiplier(Mathf.Pow(hitBlock.filledCells.Length, 2.0f / 3.0f)); } // ExplosionNerf.IngressPoint.DebugPrint("D"); int adjCount = 0; if ((double)cabDamageDissipationFactor > 0.0 && directHit.Block.IsNotNull() && directHit.Block.IsController) { // ExplosionNerf.IngressPoint.DebugPrint("E1"); adjCount = directHit.Block.ConnectedBlocksByAP.Count(); } if (adjCount > 0) { // ExplosionNerf.IngressPoint.DebugPrint("F1"); float cabDamageDissipationDetachFactor = (float)PatchDamage.m_CabDamageDissipationDetachFactor.GetValue(__instance); // ExplosionNerf.IngressPoint.DebugPrint("F2"); // ManDamage.DamageInfo damageInfo2 = damageInfo1.Clone(); float multiplier = cabDamageDissipationFactor / (float)(adjCount + 1); damageInfo1.ApplyDamageMultiplier((float)(1.0 - (double)multiplier * (double)adjCount)); } } dmgDone = damageTarget.TryToDamage(damageInfo1, true); // || damageTarget.Block == null || damageTarget.Block.tank == null if (dmgDone == 0.0) { if (damageTarget == null || damageTarget.Health <= 0.0f || damageTarget.Block == null || damageTarget.Block.PreExplodePulse || damageTarget.Block.tank == null) { dmgDone = 1.0f; } else { ModuleDamage module = damageTarget.Block.GetComponent <ModuleDamage>(); if (module != null) { dmgDone = (float)PatchDamage.m_ExplodeCountdownTimer.GetValue(module); } } } ExplosionNerf.IngressPoint.DebugPrint("<ENM> ", "Dmg Done: " + dmgDone.ToString()); return(dmgDone); }
private static float recursiveHandleDamage(ref ManDamage __instance, ref float __result, Damageable damageTarget, Damageable directHit, Component source, TankBlock targetBlock, Tank targetTank, string prefix, bool RecurseOverride = false) { if (RecurseOverride || PatchDamage.YetToHit.Contains(targetBlock)) { ExplosionNerf.IngressPoint.DebugPrint("\n" + prefix, "Resolving Block: " + targetBlock.name); PatchDamage.YetToHit.Remove(targetBlock); if (directHit != null) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "direct hit detected"); TankBlock localHitBlock = directHit.Block; if (localHitBlock != PatchDamage.hitBlock) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "ONLY should happen when direct hit RESOLVED, block NOT destroyed"); ExplosionNerf.IngressPoint.DebugPrint(prefix, "RESOLUTION - ALWAYS BLOCK"); return(0.0f); } if (directHit == damageTarget) { // do actual dmg to targetBlock ExplosionNerf.IngressPoint.DebugPrint(prefix, "Direct hit NEVER invincible - calculate dmg"); Explosion castSource = (Explosion)source; // Console.WriteLine(directHit.MaxHealth <= 1.0f); // Console.WriteLine(localHitBlock.GetComponent<ModuleShieldGenerator>() != null); // Console.WriteLine(PatchDamage.rejectDamageEvent.GetValue()); ManDamage.DamageInfo damageInfo = PatchDamage.NewDamageInfo(directHit, damageTarget, targetBlock); ExplosionNerf.IngressPoint.DebugPrint(prefix, "Damage: " + damageInfo.Damage.ToString()); float dmgDone = PatchDamage.DoDamage(ref __instance, directHit, damageTarget, damageInfo); if (dmgDone == 0.0f) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "Block NOT destroyed - mark invincible for now"); if (!PatchDamage.DeterminedInvincible.ContainsKey(targetTank)) { PatchDamage.DeterminedInvincible[targetTank] = new HashSet <TankBlock>(); } PatchDamage.DeterminedInvincible[targetTank].Add(localHitBlock); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "BLOCK DESTROYED - remove from consideration"); PatchDamage.DirectHit.SetValue(source, null); } PatchDamage.hitBlock = null; // modify damageInfo for recursion purposes - no longer necessary // damageInfo.ApplyDamageMultiplier(newDamageMult); // modify dmg energy left in explosion castSource.m_MaxDamageStrength *= (float)PatchDamage.m_AoEDamageBlockPercent.GetValue(directHit); // PatchDamage.DirectHit.SetValue(source, null); return(dmgDone); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "Resolve Direct hit first"); float destroyed = PatchDamage.recursiveHandleDamage(ref __instance, ref __result, directHit, directHit, source, localHitBlock, targetTank, prefix + "| ", true); // if block was actually destroyed if (destroyed != 0.0f) { // do actual dmg to targetBlock PatchDamage.hitBlock = null; ExplosionNerf.IngressPoint.DebugPrint(prefix, "Resolve NOT NECESSARILY invincible - calculate dmg (re-recurse)"); PatchDamage.YetToHit.Add(targetBlock); directHit = (Damageable)PatchDamage.DirectHit.GetValue(source); return(PatchDamage.recursiveHandleDamage(ref __instance, ref __result, damageTarget, directHit, source, targetBlock, targetTank, prefix + "| ")); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "ONLY should happen when direct hit RESOLVED, block NOT destroyed"); ExplosionNerf.IngressPoint.DebugPrint(prefix, "RESOLUTION - ALWAYS BLOCK"); if (!PatchDamage.DeterminedInvincible.ContainsKey(targetTank)) { PatchDamage.DeterminedInvincible[targetTank] = new HashSet <TankBlock>(); } PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); return(0.0f); } } } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "no direct hit - Raycast time"); Vector3 actual = source.transform.position - targetBlock.transform.position; RaycastHit[] results = new RaycastHit[((int)actual.magnitude)]; int hits = Physics.RaycastNonAlloc(new Ray(targetBlock.transform.position, actual), results, actual.magnitude, Singleton.Manager <ManVisible> .inst.VisiblePickerMaskNoTechs, QueryTriggerInteraction.Ignore); List <TankBlock> foundBlocks = new List <TankBlock>(); if (!PatchDamage.DeterminedInvincible.ContainsKey(targetTank)) { PatchDamage.DeterminedInvincible[targetTank] = new HashSet <TankBlock>(); } for (int i = 0; i < hits; i++) { // ExplosionNerf.IngressPoint.DebugPrint("Loop " + i.ToString()); RaycastHit test = results[i]; Visible visible = Visible.FindVisibleUpwards((Component)test.collider); if ((UnityEngine.Object)visible != (UnityEngine.Object)null) { TankBlock block = visible.block; if (block != null && block != targetBlock && block.tank != null) { if (block.tank == targetTank) { // ExplosionNerf.IngressPoint.DebugPrint("Damage blocked"); if (PatchDamage.YetToHit.Contains(block)) { ExplosionNerf.IngressPoint.DebugPrint(prefix, " Unresolved block found: " + block.name); foundBlocks.Add(block); } else if (PatchDamage.DeterminedInvincible[targetTank].Contains(block)) { ExplosionNerf.IngressPoint.DebugPrint(prefix, " Resolved INVINCIBLE found"); PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); foundBlocks.Clear(); return(0.0f); } } } } } ExplosionNerf.IngressPoint.DebugPrint(prefix, "Raycast initial pass done - no invincible found in path"); if (foundBlocks.Count > 0) { bool breakInvincible = false; foreach (TankBlock block in foundBlocks) { if (PatchDamage.YetToHit.Contains(block)) { float destroyed = PatchDamage.recursiveHandleDamage(ref __instance, ref __result, block.GetComponent <Damageable>(), directHit, source, block, targetTank, prefix + "| "); if (destroyed == 0.0f) { PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); breakInvincible = true; break; } } else if (PatchDamage.DeterminedInvincible[targetTank].Contains(block)) { PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); breakInvincible = true; ExplosionNerf.IngressPoint.DebugPrint(prefix, "Resolved INVINCIBLE found"); break; } } if (!breakInvincible) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "(A) [Should be rare] Resolve NOT invincible - calculate dmg"); ManDamage.DamageInfo damageInfo = PatchDamage.NewDamageInfo(directHit, damageTarget, targetBlock); ExplosionNerf.IngressPoint.DebugPrint(prefix, "Damage: " + damageInfo.Damage.ToString()); float dmgDone = PatchDamage.DoDamage(ref __instance, directHit, damageTarget, damageInfo); if (dmgDone == 0.0f) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "Block NOT destroyed - mark invincible for now"); if (!PatchDamage.DeterminedInvincible.ContainsKey(targetTank)) { PatchDamage.DeterminedInvincible[targetTank] = new HashSet <TankBlock>(); } PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "BLOCK DESTROYED - remove from consideration"); } return(dmgDone); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "Resolved INVINCIBLE found"); return(0.0f); } } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "No blocks in way - Resolve NOT invincible - calculate dmg"); ManDamage.DamageInfo damageInfo = PatchDamage.NewDamageInfo(directHit, damageTarget, targetBlock); ExplosionNerf.IngressPoint.DebugPrint(prefix, "Damage: " + damageInfo.Damage.ToString()); float dmgDone = PatchDamage.DoDamage(ref __instance, directHit, damageTarget, damageInfo); if (dmgDone == 0.0f) { ExplosionNerf.IngressPoint.DebugPrint(prefix, "Block NOT destroyed - mark invincible for now"); if (!PatchDamage.DeterminedInvincible.ContainsKey(targetTank)) { PatchDamage.DeterminedInvincible[targetTank] = new HashSet <TankBlock>(); } PatchDamage.DeterminedInvincible[targetTank].Add(targetBlock); } else { ExplosionNerf.IngressPoint.DebugPrint(prefix, "BLOCK DESTROYED - remove from consideration"); } return(dmgDone); } } } ExplosionNerf.IngressPoint.DebugPrint(prefix, "END"); return(0.0f); }