void CreateNullItem(MallSubTableType table) { int num = getNullItemNum(table); while (num > 0) { CreateMallItem(null, table); --num; } }
void CreateMallItem(MallTableItem item, MallSubTableType type = MallSubTableType.None) { GameObject go = WindowManager.Instance.CloneGameObject(mMallItemPrefab); if (go == null) { return; } go.SetActive(true); go.name = (item == null) ? "504" : item.resId.ToString(); MallItemUI mallItem = new MallItemUI(go); switch (type) { case MallSubTableType.HotSale: go.transform.parent = rGrid.transform; go.transform.localScale = Vector3.one; mallItem.ShowHuiSprite(false); mHotItems.Add(mallItem); //rGrid.repositionNow = true; break; case MallSubTableType.LimitCount: go.transform.parent = xGrid.transform; go.transform.localScale = Vector3.one; mLimitItems.Add(mallItem); //xGrid.repositionNow = true; break; default: GameDebug.LogError("商城商品所在分栏错误"); break; } if (item != null) { if (!mAllItemsLists.ContainsKey(item.resId)) { mAllItemsLists.Add(item.resId, mallItem); } } mallItem.SetData(item); UIEventListener.Get(go).onClick = onMallItemClick; }
public BetterList <MallTableItem> GetEffectMallItemsByType(MallSubTableType type) { BetterList <MallTableItem> list = new BetterList <MallTableItem>(); BetterList <MallTableItem> temp = GetEffectMallItems(); foreach (MallTableItem item in temp) { if (item == null) { continue; } if (item.subField == (int)type) { list.Add(item); } } return(list); }
int getNullItemNum(MallSubTableType table) { int num = 0; switch (table) { case MallSubTableType.HotSale: num = mHotItems.size; break; case MallSubTableType.LimitCount: num = mLimitItems.size; break; } if (num < 8) { return(8 - num); } else { return((num % 2 == 0) ? 0 : 1); } }