Esempio n. 1
0
    void DrawCells()
    {
        cell.ForEach(cell => {
            var color = cell.level / (float)maxLevel;
            var Color = new Color(1 - color, 1 - color, 1 - color, color);

            switch (cell.level)
            {
            case 1: Color = Color.red; break;

            case 2: Color = Color.green; break;

            case 3: Color = Color.blue; break;

            case 4: Color = Color.magenta; break;

            case 5: Color = Color.cyan; break;

            case 6: Color = Color.yellow; break;
            }

            Color.a = 0.8f;

            //Debug.DrawLine(Vector3.zero, MakeUnityVector.GetVector(cell.pointIndexToWorldPos(0)), Color);

            for (int a = 0; a < Math.Pow(2, cell.Dimensions); a++)
            {
                for (int b = 0; b < Math.Pow(2, cell.Dimensions); b++)
                {
                    if (a == b)
                    {
                        continue;
                    }

                    var c   = a ^ b;
                    var sum = 0;
                    foreach (bool axis in cell.pointIndexToPos(c))
                    {
                        if (axis)
                        {
                            sum++;
                        }
                    }
                    if (sum > 1)
                    {
                        continue;
                    }

                    var A = MakeUnityVector.GetVector(cell.pointIndexToWorldPos(a));
                    var B = MakeUnityVector.GetVector(cell.pointIndexToWorldPos(b));

                    Debug.DrawLine(A, B, Color);
                }
            }
        });
    }
Esempio n. 2
0
    void Start()
    {
        var cellPos = Vector <double> .Build.DenseOfArray(new double [] { 0, 0, 0 });

        var circlePos = Vector <double> .Build.DenseOfArray(new double [] { 2.5, 2.5, 2.5 });

        surface = new CircleSurface(2.4, circlePos, 0.01);
        cell    = Cell.Create(cellPos, size, surface, maxLevel);
        cell.EnumerateEdges((Cell[] edge, int dimensionMap) => {
            var a = edge[0].pointIndexToWorldPos(dimensionMap);
            var b = edge[0].pointIndexToWorldPos((int)Math.Pow(2, 3) - 1);

            var point = getEdgePoint(a, b, edge[0].getPoint(dimensionMap), edge[0].getPoint((int)Math.Pow(2, 3) - 1));
            var n     = surface.sampleDerivative(point);

            Debug.DrawRay(MakeUnityVector.GetVector(point), MakeUnityVector.GetVector(n), Color.red, 1000);
            Debug.DrawLine(MakeUnityVector.GetVector(a), MakeUnityVector.GetVector(b), Color.white, 1000);

            foreach (Cell cell in edge)
            {
                //cell.addEdge(point, n);
            }
        });

        /* cell.ForEach((Cell Cell) => {
         *      cell.SolveQEF();
         * }); */
        /* cell.EnumerateEdges((Cell[] edge, int dimensionMap) => {
         *      for(int i = 0; i < edge.Length; i++) {
         *              var a = edge[i].Point;
         *              var b = edge[(i + 1)%4].Point;
         *
         *              if(a == null || b == null) continue;
         *
         *              var A = MakeUnityVector.GetVector(a);
         *              var B = MakeUnityVector.GetVector(b);
         *
         *              //Debug.DrawLine(A, B, Color.black, 1000);
         *      }
         * }); */
    }