public void Start() { stlHolder = GameObject.Find ("stlHolder").transform; var tbSpace = 20; GetComponent<InspectorL>().MainRect = new Rect(5, tbSpace, 250, 570); windowStyle.fontSize = 50; MM = GameObject.Find("MESH").GetComponent<MakeMesh>(); MM.material = Mat; MM.Begin(); }
void Start () { stlInterpreter = new StlInterpreter(); mainMenu = GameObject.Find("Main Menu"); folderWindow = GameObject.Find("Folder Window"); sceneWindow = GameObject.Find("Scene Window"); folderWindow.GetComponent<PanelFades>().FadeOut(); sceneWindow.GetComponent<PanelFades>().FadeOut(); _cursor = Instantiate(cursor) as GameObject; _cursor.transform.SetParent(mainMenu.transform); var pos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y + mouseYoffset, -1f)); var rot = new Quaternion(0, 0, 0, 0); _cursor.transform.localPosition = pos; _cursor.transform.localRotation = rot; MM = GameObject.Find("MESH").GetComponent<MakeMesh>(); MM.material = Mat; MM.Begin(); for (int i = 0; i < landscapes.Count; i++) { var l = Instantiate(landscapes[i]); l.name = landscapes[i].name; l.active = false; landscapes[i] = l; } for (int i = 0; i < props.Count; i++) { var p = Instantiate(props[i]); p.name = props[i].name; p.active = false; props[i] = p; } var options = new List<Dropdown.OptionData>(skyboxes.Count); foreach (var skybox in skyboxes) { var newOption = new Dropdown.OptionData(skybox.name); options.Add(newOption); } skyboxDD.options = options; options = new List<Dropdown.OptionData>(MM.materials.Count); foreach (var mat in MM.materials) { var newOption = new Dropdown.OptionData(mat.name); options.Add(newOption); } materialDD.options = options; options = new List<Dropdown.OptionData>(landscapes.Count); var none = new Dropdown.OptionData("None"); options.Add(none); foreach (var landscape in landscapes) { var newOption = new Dropdown.OptionData(landscape.name); options.Add(newOption); } landscapeDD.options = options; options = new List<Dropdown.OptionData>(props.Count); options.Add(none); foreach (var prop in props) { var newOption = new Dropdown.OptionData(prop.name); options.Add(newOption); } propDD.options = options; currentProp = null; materialDD.onValueChanged.AddListener(delegate { MaterialDropdownValueChangedHandler(materialDD); }); skyboxDD.onValueChanged.AddListener(delegate { SkyboxDropdownValueChangedHandler(skyboxDD); }); landscapeDD.onValueChanged.AddListener(delegate { LandscapeDropdownValueChangedHandler(landscapeDD); }); propDD.onValueChanged.AddListener(delegate { PropDropdownValueChangedHandler(propDD); }); }
public void Start() { dmcHolder = GameObject.Find ("dmcHolder").transform; stlHolder = GameObject.Find ("stlHolder").transform; jobHolder = GameObject.Find ("jobHolder").transform; gcdHolder = GameObject.Find("gcdHolder").transform; var tbSpace = 20; var tbWidth = InspectorT.TopToolbarStrings.Length * 120; GetComponent<InspectorT>().MainRect = new Rect(2, 0, tbWidth, 80); GetComponent<InspectorR>().MainRect = new Rect(Screen.width - 255, tbSpace, 250, 570); GetComponent<InspectorL>().MainRect = new Rect(5, tbSpace, 250, 570); windowStyle.fontSize = 50; MM = GameObject.Find("MESH").GetComponent<MakeMesh>(); MM.material = stlMat; MM.Begin(); }