void actualStart() { ground = gameObject.GetComponent<MakeGround>(); //used to set up attributes of board and then create it ground.SendMessage("setTerrainAttributes"); ground.SendMessage("startMakeGrid"); isBattleGUIActive = false; }
//method to actually set evertyhing up void actualStart() { //gets the ground (gdm37::and the unit script) ground = gameObject.GetComponent<MakeGround>(); gridFunc = gameObject.GetComponent<GridFunction>(); units = gameObject.GetComponent<UnitMaster>(); //gdm37 interaction = gameObject.GetComponent<InteractionControl>(); //gdm37 //used to set up attributes of board and then create it ground.SendMessage("setTerrainAttributes"); ground.SendMessage("startMakeGrid"); //gdm37:: used to create the units units.SendMessage("teamSetup"); isBattleGUIActive = false; }