private void ShowSigns(bool viewOnly)
        {
            NetManager        netManager        = Singleton <NetManager> .instance;
            SpeedLimitManager speedLimitManager = SpeedLimitManager.Instance;

            var       currentCamera          = new CameraTransformValue(Camera.main);
            Transform currentCameraTransform = Camera.main.transform;
            Vector3   camPos = currentCameraTransform.position;

            if (!LastCachedCamera.Equals(currentCamera))
            {
                // cache visible segments
                LastCachedCamera = currentCamera;
                CachedVisibleSegmentIds.Clear();

                const float MAX_DIST = TrafficManagerTool.MAX_OVERLAY_DISTANCE *
                                       TrafficManagerTool.MAX_OVERLAY_DISTANCE;

                for (uint segmentId = 1; segmentId < NetManager.MAX_SEGMENT_COUNT; ++segmentId)
                {
                    if (!Constants.ServiceFactory.NetService.IsSegmentValid((ushort)segmentId))
                    {
                        continue;
                    }

                    // if ((netManager.m_segments.m_buffer[segmentId].m_flags &
                    // NetSegment.Flags.Untouchable) != NetSegment.Flags.None) continue;
                    Vector3 distToCamera = netManager.m_segments.m_buffer[segmentId].m_bounds.center - camPos;
                    if (distToCamera.sqrMagnitude > MAX_DIST)
                    {
                        continue; // do not draw if too distant
                    }

                    bool visible = MainTool.WorldToScreenPoint(
                        netManager.m_segments.m_buffer[segmentId].m_bounds.center,
                        out Vector3 _);

                    if (!visible)
                    {
                        continue;
                    }

                    if (!speedLimitManager.MayHaveCustomSpeedLimits(
                            (ushort)segmentId,
                            ref netManager.m_segments.m_buffer[segmentId]))
                    {
                        continue;
                    }

                    CachedVisibleSegmentIds.Add((ushort)segmentId);
                } // end for all segments
            }

            for (int segmentIdIndex = CachedVisibleSegmentIds.Size - 1;
                 segmentIdIndex >= 0;
                 segmentIdIndex--)
            {
                ushort segmentId = CachedVisibleSegmentIds.Values[segmentIdIndex];
                // draw speed limits
                if ((MainTool.GetToolMode() == ToolMode.VehicleRestrictions) &&
                    (segmentId == SelectedSegmentId))
                {
                    continue;
                }

                // no speed limit overlay on selected segment when in vehicle restrictions mode
                DrawSpeedLimitHandles(
                    segmentId,
                    ref netManager.m_segments.m_buffer[segmentId],
                    viewOnly,
                    ref camPos);
            }
        }
Esempio n. 2
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        private bool DrawVehicleRestrictionHandles(ushort segmentId,
                                                   ref NetSegment segment,
                                                   bool viewOnly,
                                                   out bool stateUpdated)
        {
            stateUpdated = false;

            if (viewOnly && !Options.vehicleRestrictionsOverlay &&
                MainTool.GetToolMode() != ToolMode.VehicleRestrictions)
            {
                return(false);
            }

            Vector3 center = segment.m_bounds.center;

            bool visible = GeometryUtil.WorldToScreenPoint(center, out Vector3 _);

            if (!visible)
            {
                return(false);
            }

            Vector3 camPos = Singleton <SimulationManager> .instance.m_simulationView.m_position;
            Vector3 diff   = center - camPos;

            if (diff.sqrMagnitude > TrafficManagerTool.MAX_OVERLAY_DISTANCE_SQR)
            {
                return(false); // do not draw if too distant
            }

            int numLanes = GeometryUtil.GetSegmentNumVehicleLanes(
                segmentId,
                null,
                out int numDirections,
                VehicleRestrictionsManager.VEHICLE_TYPES);

            // draw vehicle restrictions over each lane
            NetInfo segmentInfo = segment.Info;
            Vector3 yu          = (segment.m_endDirection - segment.m_startDirection).normalized;

            // if ((segment.m_flags & NetSegment.Flags.Invert) == NetSegment.Flags.None)
            //        yu = -yu;
            Vector3 xu          = Vector3.Cross(yu, new Vector3(0, 1f, 0)).normalized;
            float   f           = viewOnly ? 4f : 7f; // reserved sign size in game coordinates
            int     maxNumSigns = 0;

            if (VehicleRestrictionsManager.Instance.IsRoadSegment(segmentInfo))
            {
                maxNumSigns = RoadVehicleTypes.Length;
            }
            else if (VehicleRestrictionsManager.Instance.IsRailSegment(segmentInfo))
            {
                maxNumSigns = RailVehicleTypes.Length;
            }

            // Vector3 zero = center - 0.5f * (float)(numLanes + numDirections - 1) * f * (xu + yu); // "bottom left"
            Vector3 zero = center - (0.5f * (numLanes - 1 + numDirections - 1) * f * xu)
                           - (0.5f * maxNumSigns * f * yu);        // "bottom left"

            // if (!viewOnly)
            //     Log._Debug($"xu: {xu.ToString()} yu: {yu.ToString()} center: {center.ToString()}
            //     zero: {zero.ToString()} numLanes: {numLanes} numDirections: {numDirections}");*/

            uint            x           = 0;
            Color           guiColor    = GUI.color;
            IList <LanePos> sortedLanes = Constants.ServiceFactory.NetService.GetSortedLanes(
                segmentId,
                ref segment,
                null,
                VehicleRestrictionsManager.LANE_TYPES,
                VehicleRestrictionsManager.VEHICLE_TYPES);
            bool hovered = false;
            HashSet <NetInfo.Direction> directions = new HashSet <NetInfo.Direction>();
            int sortedLaneIndex = -1;

            foreach (LanePos laneData in sortedLanes)
            {
                ++sortedLaneIndex;
                uint laneId    = laneData.laneId;
                byte laneIndex = laneData.laneIndex;

                NetInfo.Lane laneInfo = segmentInfo.m_lanes[laneIndex];

                if (!directions.Contains(laneInfo.m_finalDirection))
                {
                    if (directions.Count > 0)
                    {
                        ++x; // space between different directions
                    }

                    directions.Add(laneInfo.m_finalDirection);
                }

                ExtVehicleType[] possibleVehicleTypes;

                if (VehicleRestrictionsManager.Instance.IsRoadLane(laneInfo))
                {
                    possibleVehicleTypes = RoadVehicleTypes;
                }
                else if (VehicleRestrictionsManager.Instance.IsRailLane(laneInfo))
                {
                    possibleVehicleTypes = RailVehicleTypes;
                }
                else
                {
                    ++x;
                    continue;
                }

                ExtVehicleType allowedTypes =
                    VehicleRestrictionsManager.Instance.GetAllowedVehicleTypes(
                        segmentId,
                        segmentInfo,
                        laneIndex,
                        laneInfo,
                        VehicleRestrictionsMode.Configured);

                uint y = 0;
#if DEBUG_disabled_xxx
                Vector3 labelCenter = zero + f * (float)x * xu + f * (float)y * yu; // in game coordinates

                Vector3 labelScreenPos;
                bool    visible = GeometryUtil.WorldToScreenPoint(labelCenter, out labelScreenPos);
                // BUGBUG: Using screen.height might be wrong, consider U.UIScaler.ScreenHeight (from UIView.fixedHeight)
                labelScreenPos.y = Screen.height - labelScreenPos.y;
                diff             = labelCenter - camPos;

                var labelZoom = 1.0f / diff.magnitude * 100f;
                _counterStyle.fontSize         = (int)(11f * labelZoom);
                _counterStyle.normal.textColor = new Color(1f, 1f, 0f);

                string  labelStr  = $"Idx {laneIndex}";
                Vector2 dim       = _counterStyle.CalcSize(new GUIContent(labelStr));
                Rect    labelRect = new Rect(labelScreenPos.x - dim.x / 2f, labelScreenPos.y, dim.x, dim.y);
                GUI.Label(labelRect, labelStr, _counterStyle);

                ++y;
#endif
                Color guiColor2 = GUI.color;
                GUI.color = GUI.color.WithAlpha(TrafficManagerTool.OverlayAlpha);
                foreach (ExtVehicleType vehicleType in possibleVehicleTypes)
                {
                    bool allowed = VehicleRestrictionsManager.Instance.IsAllowed(allowedTypes, vehicleType);

                    if (allowed && viewOnly)
                    {
                        continue; // do not draw allowed vehicles in view-only mode
                    }


                    bool hoveredHandle = MainTool.DrawGenericSquareOverlayGridTexture(
                        RoadUI.VehicleRestrictionTextures[vehicleType][allowed],
                        camPos,
                        zero,
                        f,
                        xu,
                        yu,
                        x,
                        y,
                        vehicleRestrictionsSignSize,
                        !viewOnly);

                    if (hoveredHandle)
                    {
                        hovered = true;
                        renderData_.segmentId       = segmentId;
                        renderData_.laneId          = laneId;
                        renderData_.laneIndex       = laneIndex;
                        renderData_.laneInfo        = laneInfo;
                        renderData_.SortedLaneIndex = sortedLaneIndex;
                    }

                    if (hoveredHandle && MainTool.CheckClicked())
                    {
                        // toggle vehicle restrictions
                        // Log._Debug($"Setting vehicle restrictions of segment {segmentId}, lane
                        //     idx {laneIndex}, {vehicleType.ToString()} to {!allowed}");
                        VehicleRestrictionsManager.Instance.ToggleAllowedType(
                            segmentId,
                            segmentInfo,
                            laneIndex,
                            laneId,
                            laneInfo,
                            vehicleType,
                            !allowed);
                        stateUpdated = true;
                        RefreshCurrentRestrictedSegmentIds(segmentId);
                        if (RoadMode)
                        {
                            ApplyRestrictionsToAllSegments(sortedLaneIndex, vehicleType);
                        }
                    }

                    ++y;
                }

                GUI.color = guiColor2;

                ++x;
            }

            guiColor.a = 1f;
            GUI.color  = guiColor;

            return(hovered);
        }
Esempio n. 3
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        private void ShowSigns(bool viewOnly)
        {
            NetManager netManager = Singleton <NetManager> .instance;

            var       currentCamera          = new CameraTransformValue(InGameUtil.Instance.CachedMainCamera);
            Transform currentCameraTransform = InGameUtil.Instance.CachedCameraTransform;
            Vector3   camPos = currentCameraTransform.position;

            if (!LastCachedCamera.Equals(currentCamera))
            {
                // cache visible segments
                LastCachedCamera = currentCamera;
                CachedVisibleSegmentIds.Clear();

                for (uint segmentId = 1; segmentId < NetManager.MAX_SEGMENT_COUNT; ++segmentId)
                {
                    if (!Constants.ServiceFactory.NetService.IsSegmentValid((ushort)segmentId))
                    {
                        continue;
                    }

                    // if ((netManager.m_segments.m_buffer[segmentId].m_flags
                    //     & NetSegment.Flags.Untouchable) != NetSegment.Flags.None)
                    // continue;
                    Vector3 distToCamera = netManager.m_segments.m_buffer[segmentId].m_bounds.center - camPos;
                    if (distToCamera.sqrMagnitude > TrafficManagerTool.MAX_OVERLAY_DISTANCE_SQR)
                    {
                        continue; // do not draw if too distant
                    }

                    bool visible = GeometryUtil.WorldToScreenPoint(
                        netManager.m_segments.m_buffer[segmentId].m_bounds.center,
                        out Vector3 _);

                    if (!visible)
                    {
                        continue;
                    }

                    if (!parkingManager.MayHaveParkingRestriction((ushort)segmentId))
                    {
                        continue;
                    }

                    CachedVisibleSegmentIds.Add((ushort)segmentId);
                } // end for all segments
            }

            bool hovered = false;
            bool clicked = !viewOnly && MainTool.CheckClicked();

            for (int segmentIdIndex = CachedVisibleSegmentIds.Size - 1;
                 segmentIdIndex >= 0;
                 segmentIdIndex--)
            {
                ushort segmentId = CachedVisibleSegmentIds.Values[segmentIdIndex];

                // draw parking restrictions
                if ((MainTool.GetToolMode() == ToolMode.SpeedLimits) ||
                    ((MainTool.GetToolMode() == ToolMode.VehicleRestrictions) &&
                     (segmentId == SelectedSegmentId)))
                {
                    continue;
                }

                // no parking restrictions overlay on selected segment when in vehicle restrictions mode
                var dir = DrawParkingRestrictionHandles(
                    segmentId,
                    clicked,
                    ref netManager.m_segments.m_buffer[segmentId],
                    viewOnly,
                    ref camPos);
                if (dir != NetInfo.Direction.None)
                {
                    renderInfo_.SegmentId      = segmentId;
                    renderInfo_.FinalDirection = dir;
                    hovered = true;
                }
            }
            if (!hovered)
            {
                renderInfo_.SegmentId      = 0;
                renderInfo_.FinalDirection = NetInfo.Direction.None;
            }
        }
Esempio n. 4
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        private bool drawSignHandles(ushort nodeId, bool viewOnly, bool handleClick, ref Vector3 camPos, out bool stateUpdated)
        {
            bool hovered = false;

            stateUpdated = false;

            if (viewOnly && !Options.junctionRestrictionsOverlay && MainTool.GetToolMode() != ToolMode.JunctionRestrictions)
            {
                return(false);
            }

            NetManager netManager = Singleton <NetManager> .instance;
            var        guiColor   = GUI.color;

            Vector3 nodePos = Singleton <NetManager> .instance.m_nodes.m_buffer[nodeId].m_position;

            for (int i = 0; i < 8; ++i)
            {
                ushort segmentId = netManager.m_nodes.m_buffer[nodeId].GetSegment(i);
                if (segmentId == 0)
                {
                    continue;
                }

                SegmentGeometry geometry = SegmentGeometry.Get(segmentId);
                if (geometry == null)
                {
                    Log.Error($"JunctionRestrictionsTool.drawSignHandles: No geometry information available for segment {segmentId}");
                    continue;
                }
                bool startNode = geometry.StartNodeId() == nodeId;
                bool incoming  = geometry.IsIncoming(startNode);

                int numSignsPerRow = incoming ? 2 : 1;

                NetInfo segmentInfo = Singleton <NetManager> .instance.m_segments.m_buffer[segmentId].Info;

                ItemClass connectionClass = segmentInfo.GetConnectionClass();
                if (connectionClass.m_service != ItemClass.Service.Road)
                {
                    continue;                     // only for road junctions
                }
                // draw all junction restriction signs
                Vector3 segmentCenterPos = Singleton <NetManager> .instance.m_segments.m_buffer[segmentId].m_bounds.center;
                Vector3 yu = (segmentCenterPos - nodePos).normalized;
                Vector3 xu = Vector3.Cross(yu, new Vector3(0, 1f, 0)).normalized;
                float   f  = viewOnly ? 6f : 7f;              // reserved sign size in game coordinates

                Vector3 centerStart = nodePos + yu * (viewOnly ? 5f : 14f);
                Vector3 zero        = centerStart - 0.5f * (float)(numSignsPerRow - 1) * f * xu;        // "top left"
                if (viewOnly)
                {
                    if (Constants.ServiceFactory.SimulationService.LeftHandDrive)
                    {
                        zero -= xu * 8f;
                    }
                    else
                    {
                        zero += xu * 8f;
                    }
                }

                bool signHovered;
                int  x = 0;
                int  y = 0;

                // draw "lane-changing when going straight allowed" sign at (0; 0)
                bool allowed = JunctionRestrictionsManager.Instance.IsLaneChangingAllowedWhenGoingStraight(segmentId, startNode);
                if (incoming && (!viewOnly || allowed != Options.allowLaneChangesWhileGoingStraight))
                {
                    DrawSign(viewOnly, ref camPos, ref xu, ref yu, f, ref zero, x, y, ref guiColor, allowed ? TextureResources.LaneChangeAllowedTexture2D : TextureResources.LaneChangeForbiddenTexture2D, out signHovered);
                    if (signHovered && handleClick)
                    {
                        hovered = true;
                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager.Instance.ToggleLaneChangingAllowedWhenGoingStraight(segmentId, startNode);
                            stateUpdated = true;
                        }
                    }

                    if (viewOnly)
                    {
                        ++y;
                    }
                    else
                    {
                        ++x;
                    }
                }

                // draw "u-turns allowed" sign at (1; 0)
                allowed = JunctionRestrictionsManager.Instance.IsUturnAllowed(segmentId, startNode);
                if (incoming && (!viewOnly || allowed != Options.allowUTurns))
                {
                    DrawSign(viewOnly, ref camPos, ref xu, ref yu, f, ref zero, x, y, ref guiColor, allowed ? TextureResources.UturnAllowedTexture2D : TextureResources.UturnForbiddenTexture2D, out signHovered);
                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            if (!JunctionRestrictionsManager.Instance.ToggleUturnAllowed(segmentId, startNode))
                            {
                                // TODO MainTool.ShowTooltip(Translation.GetString("..."), Singleton<NetManager>.instance.m_nodes.m_buffer[nodeId].m_position);
                            }
                            else
                            {
                                stateUpdated = true;
                            }
                        }
                    }

                    ++y;
                    x = 0;
                }

                // draw "entering blocked junctions allowed" sign at (0; 1)
                allowed = JunctionRestrictionsManager.Instance.IsEnteringBlockedJunctionAllowed(segmentId, startNode);
                if (incoming && (!viewOnly || allowed != Options.allowEnterBlockedJunctions))
                {
                    DrawSign(viewOnly, ref camPos, ref xu, ref yu, f, ref zero, x, y, ref guiColor, allowed ? TextureResources.EnterBlockedJunctionAllowedTexture2D : TextureResources.EnterBlockedJunctionForbiddenTexture2D, out signHovered);
                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager.Instance.ToggleEnteringBlockedJunctionAllowed(segmentId, startNode);
                            stateUpdated = true;
                        }
                    }

                    if (viewOnly)
                    {
                        ++y;
                    }
                    else
                    {
                        ++x;
                    }
                }

                // draw "pedestrian crossing allowed" sign at (1; 1)
                allowed = JunctionRestrictionsManager.Instance.IsPedestrianCrossingAllowed(segmentId, startNode);
                if (!viewOnly || !allowed)
                {
                    DrawSign(viewOnly, ref camPos, ref xu, ref yu, f, ref zero, x, y, ref guiColor, allowed ? TextureResources.PedestrianCrossingAllowedTexture2D : TextureResources.PedestrianCrossingForbiddenTexture2D, out signHovered);
                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager.Instance.TogglePedestrianCrossingAllowed(segmentId, startNode);
                            stateUpdated = true;
                        }
                    }
                }
            }

            guiColor.a = 1f;
            GUI.color  = guiColor;

            return(hovered);
        }
        private void ShowSigns(bool viewOnly)
        {
            Quaternion camRot = Camera.main.transform.rotation;
            Vector3    camPos = Camera.main.transform.position;

            NetManager netManager = Singleton <NetManager> .instance;
            ParkingRestrictionsManager parkingManager = ParkingRestrictionsManager.Instance;

            if (lastCamPos == null || lastCamRot == null || !lastCamRot.Equals(camRot) || !lastCamPos.Equals(camPos))
            {
                // cache visible segments
                currentlyVisibleSegmentIds.Clear();

                for (uint segmentId = 1; segmentId < NetManager.MAX_SEGMENT_COUNT; ++segmentId)
                {
                    if (!Constants.ServiceFactory.NetService.IsSegmentValid((ushort)segmentId))
                    {
                        continue;
                    }

                    /*if ((netManager.m_segments.m_buffer[segmentId].m_flags & NetSegment.Flags.Untouchable) != NetSegment.Flags.None)
                     *      continue;*/

                    if ((netManager.m_segments.m_buffer[segmentId].m_bounds.center - camPos).magnitude > TrafficManagerTool.MaxOverlayDistance)
                    {
                        continue;                         // do not draw if too distant
                    }
                    Vector3 screenPos;
                    bool    visible = MainTool.WorldToScreenPoint(netManager.m_segments.m_buffer[segmentId].m_bounds.center, out screenPos);

                    if (!visible)
                    {
                        continue;
                    }

                    if (!parkingManager.MayHaveParkingRestriction((ushort)segmentId))
                    {
                        continue;
                    }

                    currentlyVisibleSegmentIds.Add((ushort)segmentId);
                }

                lastCamPos = camPos;
                lastCamRot = camRot;
            }

            bool handleHovered = false;
            bool clicked       = !viewOnly && MainTool.CheckClicked();

            foreach (ushort segmentId in currentlyVisibleSegmentIds)
            {
                Vector3 screenPos;
                bool    visible = MainTool.WorldToScreenPoint(netManager.m_segments.m_buffer[segmentId].m_bounds.center, out screenPos);

                if (!visible)
                {
                    continue;
                }

                NetInfo segmentInfo = netManager.m_segments.m_buffer[segmentId].Info;

                // draw parking restrictions
                if (MainTool.GetToolMode() != ToolMode.SpeedLimits && (MainTool.GetToolMode() != ToolMode.VehicleRestrictions || segmentId != SelectedSegmentId))                   // no parking restrictions overlay on selected segment when in vehicle restrictions mode
                {
                    if (drawParkingRestrictionHandles((ushort)segmentId, clicked, ref netManager.m_segments.m_buffer[segmentId], viewOnly, ref camPos))
                    {
                        handleHovered = true;
                    }
                }
            }
            overlayHandleHovered = handleHovered;
        }
        private bool drawSignHandles(bool debug,
                                     ushort nodeId,
                                     ref NetNode node,
                                     bool viewOnly,
                                     bool handleClick,
                                     ref Vector3 camPos,
                                     out bool stateUpdated)
        {
            bool hovered = false;

            stateUpdated = false;

            if (viewOnly && !(Options.junctionRestrictionsOverlay || PrioritySignsTool.showMassEditOverlay) &&
                (MainTool.GetToolMode() != ToolMode.JunctionRestrictions))
            {
                return(false);
            }

            // NetManager netManager = Singleton<NetManager>.instance;
            Color   guiColor = GUI.color;
            Vector3 nodePos  = Singleton <NetManager> .instance.m_nodes.m_buffer[nodeId].m_position;
            IExtSegmentEndManager segEndMan = Constants.ManagerFactory.ExtSegmentEndManager;

            for (int i = 0; i < 8; ++i)
            {
                ushort segmentId = node.GetSegment(i);

                if (segmentId == 0)
                {
                    continue;
                }

                bool startNode = (bool)Constants.ServiceFactory.NetService.IsStartNode(segmentId, nodeId);
                bool incoming  = segEndMan.ExtSegmentEnds[segEndMan.GetIndex(segmentId, startNode)].incoming;

                int numSignsPerRow = incoming ? 2 : 1;

                NetInfo segmentInfo = Singleton <NetManager> .instance.m_segments.m_buffer[segmentId].Info;

                ItemClass connectionClass = segmentInfo.GetConnectionClass();

                if (connectionClass.m_service != ItemClass.Service.Road)
                {
                    continue; // only for road junctions
                }

                // draw all junction restriction signs
                Vector3 segmentCenterPos = Singleton <NetManager> .instance.m_segments.m_buffer[segmentId]
                                           .m_bounds.center;
                Vector3 yu = (segmentCenterPos - nodePos).normalized;
                Vector3 xu = Vector3.Cross(yu, new Vector3(0, 1f, 0)).normalized;
                float   f  = viewOnly ? 6f : 7f; // reserved sign size in game coordinates

                Vector3 centerStart = nodePos + (yu * (viewOnly ? 5f : 14f));
                Vector3 zero        = centerStart - (0.5f * (numSignsPerRow - 1) * f * xu); // "top left"
                if (viewOnly)
                {
                    if (Constants.ServiceFactory.SimulationService.TrafficDrivesOnLeft)
                    {
                        zero -= xu * 8f;
                    }
                    else
                    {
                        zero += xu * 8f;
                    }
                }

                bool signHovered;
                int  x = 0;
                int  y = 0;
                bool hasSignInPrevRow = false;

                // draw "lane-changing when going straight allowed" sign at (0; 0)
                bool allowed =
                    JunctionRestrictionsManager.Instance.IsLaneChangingAllowedWhenGoingStraight(
                        segmentId,
                        startNode);

                bool configurable =
                    Constants.ManagerFactory.JunctionRestrictionsManager
                    .IsLaneChangingAllowedWhenGoingStraightConfigurable(
                        segmentId,
                        startNode,
                        ref node);

                if (debug ||
                    (configurable &&
                     (!viewOnly ||
                      (allowed != Constants.ManagerFactory
                       .JunctionRestrictionsManager
                       .GetDefaultLaneChangingAllowedWhenGoingStraight(
                           segmentId,
                           startNode,
                           ref node)))))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.LaneChangeAllowed
                            : JunctionRestrictions.LaneChangeForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;
                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager.Instance.ToggleLaneChangingAllowedWhenGoingStraight(
                                segmentId,
                                startNode);
                            stateUpdated = true;
                        }
                    }

                    ++x;
                    hasSignInPrevRow = true;
                }

                // draw "u-turns allowed" sign at (1; 0)
                allowed      = JunctionRestrictionsManager.Instance.IsUturnAllowed(segmentId, startNode);
                configurable =
                    Constants.ManagerFactory.JunctionRestrictionsManager.IsUturnAllowedConfigurable(
                        segmentId,
                        startNode,
                        ref node);
                if (debug ||
                    (configurable &&
                     (!viewOnly ||
                      (allowed != Constants.ManagerFactory
                       .JunctionRestrictionsManager
                       .GetDefaultUturnAllowed(
                           segmentId,
                           startNode,
                           ref node)))))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.UturnAllowed
                            : JunctionRestrictions.UturnForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            if (!JunctionRestrictionsManager.Instance.ToggleUturnAllowed(
                                    segmentId,
                                    startNode))
                            {
                                // TODO MainTool.ShowTooltip(Translation.GetString("..."), Singleton<NetManager>.instance.m_nodes.m_buffer[nodeId].m_position);
                            }
                            else
                            {
                                stateUpdated = true;
                            }
                        }
                    }

                    x++;
                    hasSignInPrevRow = true;
                }

                x = 0;
                if (hasSignInPrevRow)
                {
                    ++y;
                    hasSignInPrevRow = false;
                }

                // draw "entering blocked junctions allowed" sign at (0; 1)
                allowed = JunctionRestrictionsManager.Instance.IsEnteringBlockedJunctionAllowed(
                    segmentId,
                    startNode);
                configurable =
                    Constants.ManagerFactory.JunctionRestrictionsManager
                    .IsEnteringBlockedJunctionAllowedConfigurable(
                        segmentId,
                        startNode,
                        ref node);

                if (debug ||
                    (configurable &&
                     (!viewOnly ||
                      (allowed != Constants.ManagerFactory
                       .JunctionRestrictionsManager
                       .GetDefaultEnteringBlockedJunctionAllowed(
                           segmentId,
                           startNode,
                           ref node)))))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.EnterBlockedJunctionAllowed
                            : JunctionRestrictions.EnterBlockedJunctionForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager
                            .Instance
                            .ToggleEnteringBlockedJunctionAllowed(segmentId, startNode);
                            stateUpdated = true;
                        }
                    }

                    ++x;
                    hasSignInPrevRow = true;
                }

                // draw "pedestrian crossing allowed" sign at (1; 1)
                allowed = JunctionRestrictionsManager.Instance.IsPedestrianCrossingAllowed(
                    segmentId,
                    startNode);
                configurable =
                    Constants.ManagerFactory.JunctionRestrictionsManager
                    .IsPedestrianCrossingAllowedConfigurable(
                        segmentId,
                        startNode,
                        ref node);

                if (debug ||
                    (configurable &&
                     (!viewOnly || !allowed)))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.PedestrianCrossingAllowed
                            : JunctionRestrictions.PedestrianCrossingForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            JunctionRestrictionsManager.Instance.TogglePedestrianCrossingAllowed(segmentId, startNode);
                            stateUpdated = true;
                        }
                    }

                    x++;
                    hasSignInPrevRow = true;
                }

                x = 0;

                if (hasSignInPrevRow)
                {
                    ++y;
                    hasSignInPrevRow = false;
                }

                if (!Options.turnOnRedEnabled)
                {
                    continue;
                }

                //--------------------------------
                // TURN ON RED ENABLED
                //--------------------------------
                IJunctionRestrictionsManager junctionRestrictionsManager =
                    Constants.ManagerFactory.JunctionRestrictionsManager;
                bool lht = Constants.ServiceFactory.SimulationService.TrafficDrivesOnLeft;

                // draw "turn-left-on-red allowed" sign at (2; 0)
                allowed      = junctionRestrictionsManager.IsTurnOnRedAllowed(lht, segmentId, startNode);
                configurable = junctionRestrictionsManager.IsTurnOnRedAllowedConfigurable(
                    lht,
                    segmentId,
                    startNode,
                    ref node);

                if (debug ||
                    (configurable &&
                     (!viewOnly ||
                      (allowed != junctionRestrictionsManager
                       .GetDefaultTurnOnRedAllowed(
                           lht,
                           segmentId,
                           startNode,
                           ref node)))))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.LeftOnRedAllowed
                            : JunctionRestrictions.LeftOnRedForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            junctionRestrictionsManager.ToggleTurnOnRedAllowed(
                                lht,
                                segmentId,
                                startNode);
                            stateUpdated = true;
                        }
                    }

                    hasSignInPrevRow = true;
                }

                x++;

                // draw "turn-right-on-red allowed" sign at (2; 1)
                allowed = junctionRestrictionsManager.IsTurnOnRedAllowed(
                    !lht,
                    segmentId,
                    startNode);
                configurable = junctionRestrictionsManager.IsTurnOnRedAllowedConfigurable(
                    !lht,
                    segmentId,
                    startNode,
                    ref node);

                if (debug ||
                    (configurable &&
                     (!viewOnly ||
                      (allowed != junctionRestrictionsManager
                       .GetDefaultTurnOnRedAllowed(
                           !lht,
                           segmentId,
                           startNode,
                           ref node)))))
                {
                    DrawSign(
                        viewOnly,
                        !configurable,
                        ref camPos,
                        ref xu,
                        ref yu,
                        f,
                        ref zero,
                        x,
                        y,
                        guiColor,
                        allowed
                            ? JunctionRestrictions.RightOnRedAllowed
                            : JunctionRestrictions.RightOnRedForbidden,
                        out signHovered);

                    if (signHovered && handleClick)
                    {
                        hovered = true;

                        if (MainTool.CheckClicked())
                        {
                            junctionRestrictionsManager.ToggleTurnOnRedAllowed(
                                !lht,
                                segmentId,
                                startNode);
                            stateUpdated = true;
                        }
                    }

                    hasSignInPrevRow = true;
                }
            }

            guiColor.a = 1f;
            GUI.color  = guiColor;

            return(hovered);
        }
        private bool drawVehicleRestrictionHandles(ushort segmentId, ref NetSegment segment, bool viewOnly, out bool stateUpdated)
        {
            stateUpdated = false;

            if (viewOnly && !Options.vehicleRestrictionsOverlay && MainTool.GetToolMode() != ToolMode.VehicleRestrictions)
            {
                return(false);
            }

            Vector3 center = segment.m_bounds.center;

            var screenPos = Camera.main.WorldToScreenPoint(center);

            screenPos.y = Screen.height - screenPos.y;
            if (screenPos.z < 0)
            {
                return(false);
            }
            var camPos = Singleton <SimulationManager> .instance.m_simulationView.m_position;
            var diff   = center - camPos;

            if (diff.magnitude > TrafficManagerTool.MaxOverlayDistance)
            {
                return(false);                // do not draw if too distant
            }
            int numDirections;
            int numLanes = TrafficManagerTool.GetSegmentNumVehicleLanes(segmentId, null, out numDirections, VehicleRestrictionsManager.VEHICLE_TYPES);

            // draw vehicle restrictions over each lane
            NetInfo segmentInfo = segment.Info;
            Vector3 yu          = (segment.m_endDirection - segment.m_startDirection).normalized;

            /*if ((segment.m_flags & NetSegment.Flags.Invert) == NetSegment.Flags.None)
             *      yu = -yu;*/
            Vector3 xu          = Vector3.Cross(yu, new Vector3(0, 1f, 0)).normalized;
            float   f           = viewOnly ? 4f : 7f; // reserved sign size in game coordinates
            int     maxNumSigns = 0;

            if (VehicleRestrictionsManager.Instance.IsRoadSegment(segmentInfo))
            {
                maxNumSigns = roadVehicleTypes.Length;
            }
            else if (VehicleRestrictionsManager.Instance.IsRailSegment(segmentInfo))
            {
                maxNumSigns = railVehicleTypes.Length;
            }
            //Vector3 zero = center - 0.5f * (float)(numLanes + numDirections - 1) * f * (xu + yu); // "bottom left"
            Vector3 zero = center - 0.5f * (float)(numLanes - 1 + numDirections - 1) * f * xu - 0.5f * (float)maxNumSigns * f * yu;             // "bottom left"

            /*if (!viewOnly)
             *      Log._Debug($"xu: {xu.ToString()} yu: {yu.ToString()} center: {center.ToString()} zero: {zero.ToString()} numLanes: {numLanes} numDirections: {numDirections}");*/

            uint                        x               = 0;
            var                         guiColor        = GUI.color;
            IList <LanePos>             sortedLanes     = Constants.ServiceFactory.NetService.GetSortedLanes(segmentId, ref segment, null, VehicleRestrictionsManager.LANE_TYPES, VehicleRestrictionsManager.VEHICLE_TYPES);
            bool                        hovered         = false;
            HashSet <NetInfo.Direction> directions      = new HashSet <NetInfo.Direction>();
            int                         sortedLaneIndex = -1;

            foreach (LanePos laneData in sortedLanes)
            {
                ++sortedLaneIndex;
                uint laneId    = laneData.laneId;
                byte laneIndex = laneData.laneIndex;

                NetInfo.Lane laneInfo = segmentInfo.m_lanes[laneIndex];
                if (!directions.Contains(laneInfo.m_finalDirection))
                {
                    if (directions.Count > 0)
                    {
                        ++x;                         // space between different directions
                    }
                    directions.Add(laneInfo.m_finalDirection);
                }

                ExtVehicleType[] possibleVehicleTypes = null;
                if (VehicleRestrictionsManager.Instance.IsRoadLane(laneInfo))
                {
                    possibleVehicleTypes = roadVehicleTypes;
                }
                else if (VehicleRestrictionsManager.Instance.IsRailLane(laneInfo))
                {
                    possibleVehicleTypes = railVehicleTypes;
                }
                else
                {
                    ++x;
                    continue;
                }

                ExtVehicleType allowedTypes = VehicleRestrictionsManager.Instance.GetAllowedVehicleTypes(segmentId, segmentInfo, laneIndex, laneInfo, VehicleRestrictionsMode.Configured);

                uint y = 0;
#if DEBUGx
                Vector3 labelCenter = zero + f * (float)x * xu + f * (float)y * yu;                 // in game coordinates

                var labelScreenPos = Camera.main.WorldToScreenPoint(labelCenter);
                labelScreenPos.y = Screen.height - labelScreenPos.y;
                diff             = labelCenter - camPos;

                var labelZoom = 1.0f / diff.magnitude * 100f;
                _counterStyle.fontSize         = (int)(11f * labelZoom);
                _counterStyle.normal.textColor = new Color(1f, 1f, 0f);

                string  labelStr  = $"Idx {laneIndex}";
                Vector2 dim       = _counterStyle.CalcSize(new GUIContent(labelStr));
                Rect    labelRect = new Rect(labelScreenPos.x - dim.x / 2f, labelScreenPos.y, dim.x, dim.y);
                GUI.Label(labelRect, labelStr, _counterStyle);

                ++y;
#endif
                foreach (ExtVehicleType vehicleType in possibleVehicleTypes)
                {
                    bool allowed = VehicleRestrictionsManager.Instance.IsAllowed(allowedTypes, vehicleType);
                    if (allowed && viewOnly)
                    {
                        continue;                         // do not draw allowed vehicles in view-only mode
                    }
                    bool hoveredHandle = MainTool.DrawGenericSquareOverlayGridTexture(TextureResources.VehicleRestrictionTextures[vehicleType][allowed], ref camPos, ref zero, f, ref xu, ref yu, x, y, vehicleRestrictionsSignSize, !viewOnly, 0.5f, 0.8f);
                    if (hoveredHandle)
                    {
                        hovered = true;
                    }

                    if (hoveredHandle && MainTool.CheckClicked())
                    {
                        // toggle vehicle restrictions
                        //Log._Debug($"Setting vehicle restrictions of segment {segmentId}, lane idx {laneIndex}, {vehicleType.ToString()} to {!allowed}");
                        VehicleRestrictionsManager.Instance.ToggleAllowedType(segmentId, segmentInfo, laneIndex, laneId, laneInfo, vehicleType, !allowed);
                        stateUpdated = true;

                        if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
                        {
                            ApplyRestrictionsToAllSegments(sortedLaneIndex);
                        }
                    }

                    ++y;
                }

                ++x;
            }

            guiColor.a = 1f;
            GUI.color  = guiColor;

            return(hovered);
        }
        private void ShowSigns(bool viewOnly)
        {
            Quaternion camRot = Camera.main.transform.rotation;
            Vector3    camPos = Camera.main.transform.position;

            NetManager        netManager        = Singleton <NetManager> .instance;
            SpeedLimitManager speedLimitManager = SpeedLimitManager.Instance;

            if (lastCamPos == null ||
                lastCamRot == null ||
                !lastCamRot.Equals(camRot) ||
                !lastCamPos.Equals(camPos))
            {
                // cache visible segments
                currentlyVisibleSegmentIds.Clear();

                for (uint segmentId = 1; segmentId < NetManager.MAX_SEGMENT_COUNT; ++segmentId)
                {
                    if (!Constants.ServiceFactory.NetService.IsSegmentValid((ushort)segmentId))
                    {
                        continue;
                    }

                    // if ((netManager.m_segments.m_buffer[segmentId].m_flags &
                    // NetSegment.Flags.Untouchable) != NetSegment.Flags.None) continue;
                    if ((netManager.m_segments.m_buffer[segmentId].m_bounds.center - camPos)
                        .magnitude > TrafficManagerTool.MAX_OVERLAY_DISTANCE)
                    {
                        continue; // do not draw if too distant
                    }

                    bool visible = MainTool.WorldToScreenPoint(
                        netManager.m_segments.m_buffer[segmentId].m_bounds.center,
                        out Vector3 _);

                    if (!visible)
                    {
                        continue;
                    }

                    if (!speedLimitManager.MayHaveCustomSpeedLimits(
                            (ushort)segmentId,
                            ref netManager.m_segments.m_buffer[segmentId]))
                    {
                        continue;
                    }

                    currentlyVisibleSegmentIds.Add((ushort)segmentId);
                } // end for all segments

                lastCamPos = camPos;
                lastCamRot = camRot;
            }

            bool handleHovered = false;

            foreach (ushort segmentId in currentlyVisibleSegmentIds)
            {
                bool visible = MainTool.WorldToScreenPoint(
                    netManager.m_segments.m_buffer[segmentId].m_bounds.center,
                    out Vector3 _);

                if (!visible)
                {
                    continue;
                }

                // draw speed limits
                if (MainTool.GetToolMode() == ToolMode.VehicleRestrictions &&
                    segmentId == SelectedSegmentId)
                {
                    continue;
                }

                // no speed limit overlay on selected segment when in vehicle restrictions mode
                drawSpeedLimitHandles(
                    segmentId,
                    ref netManager.m_segments.m_buffer[segmentId],
                    viewOnly,
                    ref camPos);
            }
        }