public void initGame() { if (_client.PlayerNumber == 1 && !_headAdded) { MainPlayer.RemoveAt(0); MainPlayer.Add(new Head(_snake_Head_Pl1_Texture, new Vector2(0, 0), 0)); EnemyPlayer.Add(new Head(_snake_Head_Pl2_Texture, new Vector2(0, 0), 0)); _headAdded = true; } else if (_client.PlayerNumber == 2 && !_headAdded) { MainPlayer.RemoveAt(0); MainPlayer.Add(new Head(_snake_Head_Pl2_Texture, new Vector2(0, 0), 0)); EnemyPlayer.Add(new Head(_snake_Head_Pl1_Texture, new Vector2(0, 0), 0)); _headAdded = true; } }