void Awake()
 {
     //Check if there is already an instance of MainPageHandler
     if (instance == null)
     {
         //if not, set it to this.
         instance = this;
     }
     //If instance already exists:
     else if (instance != this)
     {
         //Destroy this, this enforces our singleton pattern so there can only be one instance of MainPageHandler.
         Destroy(gameObject);
     }
 }
Esempio n. 2
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 public MainPageViewModel()
 {
     _eventElements = new ObservableCollectionPropertyNotify <WorktimeEventDetails>();
     _handler       = new MainPageHandler(this);
 }