Esempio n. 1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
 void Start()
 {
     workPopupManager    = popup.GetComponent <WorkPopupManager>();
     newWorkPopupManager = newPopup.GetComponent <WorkPopupManager>();
     gameSystem          = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();
     workManager         = GameObject.FindWithTag("EventManager").GetComponent <WorkManager>();
     workText            = workBtn.transform.GetChild(0).GetComponent <Text>();
 }
Esempio n. 3
0
 private void Start()
 {
     mainSystem = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();
 }
 private void Start()
 {
     mainSystem     = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();
     workController = GameObject.FindWithTag("WorkController").GetComponent <WorkController>();
     StartCoroutine(workGageUpdater());
 }
Esempio n. 5
0
    private void Start()
    {
        MainSystem = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();

        for (int i = 0; i < nN + nR + nSR + nU + nE; i++)
        {
            if (i < nN)
            {
                normalTable.Add(i, 0);
            }
            else if (i < nR)
            {
                normalTable.Add(i, 1);
            }
            else if (i < nSR)
            {
                normalTable.Add(i, 2);
            }
            else if (i < nU)
            {
                normalTable.Add(i, 3);
            }
            else
            {
                normalTable.Add(i, 4);
            }
        }
        for (int i = 0; i < pN + pR + pSR + pU + pE; i++)
        {
            if (i < pN)
            {
                premiumTable.Add(i, 0);
            }
            else if (i < pR)
            {
                premiumTable.Add(i, 1);
            }
            else if (i < pSR)
            {
                premiumTable.Add(i, 2);
            }
            else if (i < pU)
            {
                premiumTable.Add(i, 3);
            }
            else
            {
                premiumTable.Add(i, 4);
            }
        }

        foreach (Slave s in slaveList.slavePack)
        {
            switch (s.star)
            {
            case 1:
                normal.Add(s.key);
                break;

            case 2:
                rare.Add(s.key);
                break;

            case 3:
                superRare.Add(s.key);
                break;

            case 4:
                unique.Add(s.key);
                break;

            case 5:
                epic.Add(s.key);
                break;
            }
        }
    }
 private void Awake()
 {
     vec2       = SlavesList.transform.position;
     vec2       = SlaveItemList.transform.position;
     mainSystem = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();
 }
 private void Awake()
 {
     popup      = GameObject.FindWithTag("TitlePopup").GetComponent <TitlePopupObj>();
     mainSystem = GameObject.FindWithTag("GameController").GetComponent <MainMoneySystem>();
 }