/// <summary> /// フレンド申請受諾通信 /// </summary> private void sendFriendConsent() { uint[] selectFriendArray = new uint[1]; selectFriendArray[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendConsent(selectFriendArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendConsent>().result.friend); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr157q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr157q_content"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { MainMenuManager.Instance.SubTab.updateTabItem(); updateFriendList(); StartCoroutine(MainMenuWebViewShowChk.PopupWebViewStart(MainMenuWebViewShowChk.PopupWebViewType.Mission)); }); _newDialog.Show(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }
/// <summary> /// フレンド申請キャンセル通信 /// </summary> private void sendFriendRequestCancel() { uint[] selectFriendArray = new uint[1]; selectFriendArray[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendRefusal(selectFriendArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRefusal>().result.friend); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr159q_title"); string mainFormat = GameTextUtil.GetText("fr159q_content"); _newDialog.SetDialogText(DialogTextType.MainText, string.Format(mainFormat, m_SelectFriend.FriendData.user_name)); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { MainMenuManager.Instance.SubTab.updateTabItem(); updateFriendList(); }); _newDialog.Show(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }
private void updateAreaAmend(uint area_id) { MasterDataArea areaMaster = MasterFinder <MasterDataArea> .Instance.Find((int)area_id); if (areaMaster == null) { return; } m_AreaAmendParam = MainMenuUtil.CreateAreaParamAmend(areaMaster); m_ChallengeSelect.IsViewFlag = false; m_AreaFlagTime = 0.0f; m_CurrentAreaFlag = 0; m_AreaFlagSprits.Clear(); m_AreaFlagValue.Clear(); if (m_AreaAmendParam.m_FlagAmendCoin) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_coin")); m_AreaFlagValue.Add(getStringFlagRate(m_AreaAmendParam.m_QuestSelectAreaAmendCoin)); } if (m_AreaAmendParam.m_FlagAmendDrop) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_drop")); m_AreaFlagValue.Add(getStringFlagRate(m_AreaAmendParam.m_QuestSelectAreaAmendDrop)); } if (m_AreaAmendParam.m_FlagAmendEXP) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_exp")); m_AreaFlagValue.Add(getStringFlagRate(m_AreaAmendParam.m_QuestSelectAreaAmendEXP)); } if (m_AreaAmendParam.m_FlagAmendTicket) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_ticket")); m_AreaFlagValue.Add(getStringFlagRate(m_AreaAmendParam.m_QuestSelectAreaAmendTicket)); } if (m_AreaAmendParam.m_FlagAmendStamina) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_stm")); m_AreaFlagValue.Add(""); } if (m_AreaAmendParam.m_FlagAmendGuerrillaBoss) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_boss")); m_AreaFlagValue.Add(""); } if (m_AreaAmendParam.m_FlagAmendLinkPoint) { m_AreaFlagSprits.Add(ResourceManager.Instance.Load("flag_link")); m_AreaFlagValue.Add(getStringFlagRate(m_AreaAmendParam.m_QuestSelectAreaAmendLinkPoint)); } if (m_AreaFlagSprits.Count != 0) { m_ChallengeSelect.IsViewFlag = true; m_ChallengeSelect.FlagImage = m_AreaFlagSprits[m_CurrentAreaFlag]; m_ChallengeSelect.FlagValue = m_AreaFlagValue[m_CurrentAreaFlag]; } }
/// <summary> /// 素材選択で選択できるユニットかどうか /// </summary> /// <param name="_unit"></param> /// <returns></returns> private bool CheckMaterialUnit(PacketStructUnit _unit) { //ベース素材 if (m_BaseUnit != null && m_BaseUnit.unique_id == _unit.unique_id) { return(true); } //素材対象 if (!IsMaterialUnit(_unit.id)) { return(false); } // リンクチェック if (_unit.link_info != (int)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { return(false); } // パーティチェック if (MainMenuUtil.ChkUnitPartyAssign(_unit.unique_id)) { return(false); } // お気に入り if (MainMenuUtil.ChkUnitFavorite(_unit.unique_id)) { return(false); } return(true); }
public void updateUnitList() { PacketStructUnit[] unitlist = UserDataAdmin.Instance.m_StructPlayer.unit_list; List <UnitGridContext> unitList = new List <UnitGridContext>(); for (int i = 0; i < unitlist.Length; i++) { var model = new ListItemModel((uint)i); UnitGridContext unit = new UnitGridContext(model); unit.CharaMasterData = MasterFinder <MasterDataParamChara> .Instance.Find((int)unitlist[i].id); unit.UnitData = unitlist[i]; unit.SetUnitParam(unit.UnitData, unit.CharaMasterData); if (CheckUnit(unitlist[i].unique_id)) { unit.UnitIconType = MasterDataDefineLabel.UnitIconType.NONE; } else { unit.UnitIconType = MasterDataDefineLabel.UnitIconType.GRAY_OUT_ENABLE_BUTTON; } if (unitlist[i].link_info != (int)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { unit.LinkMark = MainMenuUtil.GetLinkMark(unitlist[i], null); } unitList.Add(unit); } m_UnitGrid.CreateList(unitList); m_UnitGrid.ClickUnitAction = SelectUnit; m_UnitGrid.LongPressUnitAction = SelectUnitLongPress; }
private void sendFriendRequest() { uint[] useridArray = new uint[1]; useridArray[0] = m_SearchUserId; ServerDataUtilSend.SendPacketAPI_FriendRequest(useridArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRequest>().result.friend); // すでにお気に入り登録しているフレンドの可能性があるので削除しておく LocalSaveManager.Instance.SaveFuncAddFavoriteFriend(useridArray[0], false, true); MainMenuManager.Instance.SubTab.updateTabItem(); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr164q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr164q_content"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.EnableFadePanel(); _newDialog.Show(); resetSearchUserId(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode, resetSearchUserId); }) .SendStart(); }
public void setupEvolveUnit(MasterDataParamChara _master, PacketStructUnit _unit_data = null) { if (_master == null) { return; } EvolUnitIcon.IsActiveIcon = true; UnitIconImageProvider.Instance.Get( _master.fix_id, sprite => { EvolUnitIcon.IconImage = sprite; }, true); if (_unit_data != null) { EvolUnitIcon.LinkIcon = MainMenuUtil.GetLinkMark(_unit_data); } EvolUnitIcon.CharaNo = _master.draw_id; EvolUnitIcon.chara_fix_id = _master.fix_id; EvolUnitIcon.Attribute_circle = MainMenuUtil.GetElementCircleSprite(_master.element); }
/// <summary> /// /// </summary> /// <param name="hasAreaCount"></param> /// <param name="hasSelectArea"></param> private void updateEpisodeListInfo(ref int hasAreaCount, ref bool hasSelectArea) { hasAreaCount = 0; hasSelectArea = false; for (int i = 0; i < m_QuestSelect.EpisodeList.Count; ++i) { updateEpsodeTime(m_QuestSelect.EpisodeList[i], m_QuestSelect.EpisodeList[i].master); bool hasArea = false; bool hasQuestCleard = true; bool hasQuestCompleted = true; bool hasQuestNew = false; MasterDataGuerrillaBoss guerrillaBoss = null; MainMenuUtil.ChkActiveArea(m_MasterAreaCategory, m_QuestSelect.EpisodeList[i].master, ref hasArea, ref hasQuestCompleted, ref hasQuestCleard, ref hasQuestNew, ref guerrillaBoss); updateEpisodeFlag(m_QuestSelect.EpisodeList[i], hasQuestCleard, hasQuestCompleted, guerrillaBoss); if (hasArea == true) { if (i == m_SelectAreaIndex) { hasSelectArea = true; } hasAreaCount++; } } }
public QuestMissionContext(PacketAchievement clearAchievement) { MasterDataPresent presentData = (!clearAchievement.present_ids.IsNullOrEmpty()) ? MasterDataUtil.GetPresentParamFromID(clearAchievement.present_ids[0]) : null; if (presentData != null) { //TODO MasterDataAchievementConverted → PresentMasterCount とまとめたい fix_id = clearAchievement.fix_id; int mastercount = 1; uint presentid = clearAchievement.present_ids[0]; for (int j = 1; j < clearAchievement.present_ids.Length; j++) { if (presentid == clearAchievement.present_ids[j]) { mastercount += 1; } } int itemValue = MasterDataUtil.GetPresentCount(presentData) * mastercount; Title = clearAchievement.draw_msg; ItemName = MasterDataUtil.GetPresentName(presentData); MainMenuUtil.GetPresentIcon( presentData, sprite => { IconImage = sprite; }); IsViewCount = false; ItemValue = (itemValue > 0) ? itemValue.ToString() : ""; } }
/// <summary> /// /// </summary> /// <param name="present_ids"></param> private void setupPresent(int[] present_ids) { MasterDataPresent present = MasterDataUtil.GetPresentParamFromID((uint)present_ids[0]); m_SpriteName = string.Empty; MainMenuUtil.GetPresentIcon(present, ref m_SpriteName, (sprite) => { if (MainMenuUtil.IsWriteIcon(ref m_SpriteName, sprite)) { IconImage = sprite; } }); ItemName = MasterDataUtil.GetPresentName(present); int num = MasterDataUtil.GetPresentCount(present); int count = 0; for (int i = 0; i < present_ids.Length; i++) { if (present_ids[0] == present_ids[i]) { count++; } } ItemNum = string.Format("{0}", num * count); }
/// <summary> /// リンクキャラの作成 /// </summary> /// <param name="unit"></param> void SetupLinkChara(PartyMemberUnitContext unit) { if (unit != null && unit.UnitData != null) { var linkData = CharaLinkUtil.GetLinkUnit(unit.UnitData.link_unique_id); List <MasterDataParamChara> charaMasterList = MasterFinder <MasterDataParamChara> .Instance.FindAll(); if (linkData != null && linkData.id > 0) { unit.LinkCharaMaster = charaMasterList.Find((v) => v.fix_id == linkData.id); UnitIconImageProvider.Instance.Get( linkData.id, sprite => { unit.LinkUnitImage = sprite; }); unit.IsEmptyLinkUnit = false; if (unit.LinkCharaMaster != null) { unit.LinkOutSideCircleImage = MainMenuUtil.GetElementCircleSprite(unit.LinkCharaMaster.element); } return; } } unit.LinkOutSideCircleImage = ResourceManager.Instance.Load("icon_circle_deco", ResourceType.Common); unit.LinkUnitImage = ResourceManager.Instance.Load("icon_empty2", ResourceType.Menu); unit.IsEmptyLinkUnit = true; }
/// <summary> /// ユニットリストの作成 /// </summary> void CreateUnitGrid() { //ユニット情報構築 PacketStructUnit[] party = new PacketStructUnit[m_PartyMemberUnitGroup.Units.Count]; for (int i = 0; i < m_PartyMemberUnitGroup.Units.Count; ++i) { party[i] = m_PartyMemberUnitGroup.Units[i].UnitData; } List <UnitGridContext> unitList = MainMenuUtil.MakeUnitGridContextList(party); if (unitList == null) { Debug.LogError("unitlist is null"); return; } m_UnitGrid.OnClickSortButtonAction = OnClockSortButton; m_UnitGrid.ClickUnitAction = OnSelectUnit; m_UnitGrid.LongPressUnitAction = OnSelectUnitLongPress; m_UnitGrid.SetUpSortData(LocalSaveManager.Instance.LoadFuncSortFilterPartyForm()); m_UnitGrid.CreateList(unitList); m_UnitGrid.SetupUnitSelected = SetupUintSelected; }
public void setup(MasterDataParamChara _master) { IconSelect = MainMenuUtil.GetElementCircleSprite(_master.element); UnitIconImageProvider.Instance.Get( _master.fix_id, sprite => { Icon = sprite; }); CharaName = _master.name; string noFormat = GameTextUtil.GetText("unit_status1"); CharaNo = string.Format(noFormat, _master.draw_id); Rarity = (uint)_master.rare + 1; RaceImage = MainMenuUtil.GetTextKindSprite(_master.kind, false); if (_master.sub_kind != MasterDataDefineLabel.KindType.NONE) { SubRaceImage = MainMenuUtil.GetTextKindSprite(_master.sub_kind, false); } else { SubRaceImage = null; } AttributeImage = MainMenuUtil.GetTextElementSprite(_master.element); AttributeImageColor = ColorUtil.GetElementLabelColor(_master.element); }
public static GameObject CreateUnitListItem() { var root = GameObject.Find("/ListItemPool"); if (root == null) { var prefab = Resources.Load <GameObject>(GridViewPrefabPath); Debug.Assert(prefab != null, "prefab : " + GridViewPrefabPath + " not found"); var node = GameObject.Instantiate(prefab); Debug.Assert(node != null, "failed to Instantiate prefab : " + GridViewPrefabPath); var view = node.GetComponent <UnitGridView>(); Debug.Assert(view != null, "Component of UnitGridView not found"); List <UnitGridContext> unitList = MainMenuUtil.MakeUnitGridContextList(); if (unitList.Count > 0) { root = new GameObject("ListItemPool"); for (int i = 0; i < view.m_horizontalCount * view.m_verticalCount; i++) { var go = Instantiate(Resources.Load("Prefab/UnitGrid/UnitListItem"), root.transform) as GameObject; var cc = go.GetComponent <M4uContextRoot>(); cc.Context = (M4uContextInterface)unitList[0]; go.name = "UnitListItem"; } } Destroy(node); } return(root); }
// レコードの追加 public void AddRecord(int category, ServerDataDefine.PacketStructPresent data) { var contex = new PresentRecordListItemContex(); // 共通 contex.FixId = data.serial_id; contex.CaptionText00 = MainMenuUtil.GetPresentCount(data).ToString(); contex.CaptionText01 = data.message; contex.NoticeText = ""; contex.NoticeEnable = false; if ((MasterDataDefineLabel.PresentType)data.present_type == MasterDataDefineLabel.PresentType.NOTICE) { string[] notice = data.message.Split(new String[] { message_split_text }, StringSplitOptions.None); if (notice.Length >= 2) { contex.CaptionText00 = "1"; contex.CaptionText01 = notice[0]; contex.NoticeText = notice[1]; contex.NoticeEnable = true; } } contex.Category = category; // 画像はカテゴリ別に差し替え可能にする image(data, sprite => { contex.IconImage = sprite; }); // ボタンフィードバック contex.DidSelectItem += OnClickedRecordButton; // 枠色変更 contex.IconColor = IconColor[contex.Category]; contex.FrameColor = FrameColor[contex.Category]; // レコードの追加先を指定 switch ((Category)contex.Category) { case Category.Present: // アイテム受領期間までの残り時間 if (data.delete_timing == 1) { // 無期限 //contex.CaptionText02 = "ENDLESS"; } else { DateTime date = TimeUtil.ConvertServerTimeToLocalTime((ulong)data.delete_timing); contex.CaptionText02 = contex.TimeLeftText(date); } contex.Caption01_H = 110; Records0.Add(contex); break; case Category.PresentLog: contex.CaptionText02 = ""; contex.Caption01_H = 80; Records1.Add(contex); break; } }
private void Awake() { GetComponent <M4uContextRoot>().Context = this; BossIconList = new List <BossIconContext>(); BossSpriteList = new List <BossSpriteContext>(); Title = ""; Time = ""; IconImage = null; ElementImage = MainMenuUtil.GetElementCircleSprite(MasterDataDefineLabel.ElementType.NAUGHT); RewardLabel = GameTextUtil.GetText("growth_boss_10"); RuleLabel = GameTextUtil.GetText("growth_boss_11"); AttrLabel = GameTextUtil.GetText("growth_boss_12"); IsViewSkipButton = true; IsActiveSkipButton = false; IsActiveOkButton = false; IsViewFlag = false; FlagImage = null; FlagValue = ""; IsViewRewardFlag = false; BossPanelImage.color = new Color(1, 1, 1, 0); }
private bool CheckLinkTargetUnit(long _unique_id) { PacketStructUnit _baseUnit = UserDataAdmin.Instance.SearchChara(MainMenuParam.m_LinkBaseUnitUniqueId); PacketStructUnit _targetUnit = UserDataAdmin.Instance.SearchChara(_unique_id); //ベースに設定されている if (_unique_id == MainMenuParam.m_LinkBaseUnitUniqueId) { return(false); } //ベースと同じユニットID if (_baseUnit.id == _targetUnit.id) { return(false); } // パーティチェック if (MainMenuUtil.ChkUnitPartyAssign(_unique_id)) { return(false); } //リンクしている・されている if (_targetUnit.link_info != (uint)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { return(false); } return(true); }
private void setupFriendList(ref List<FriendDataSetting> friend_list) { for (int i = 0; i < friend_list.Count; i++) { friend_list[i].CharaOnce = MainMenuUtil.CreateFriendCharaOnce(friend_list[i].FriendData); //ソート用パラメータ設定 friend_list[i].setSortParamFriend(friend_list[i].FriendData, friend_list[i].CharaOnce, friend_list[i].MasterData); friend_list[i].IsEnableButton = true; friend_list[i].DidSelectFriend += OnSelectFriend; friend_list[i].DidSelectIcon += OnSelectUnitIcon; switch (friend_list[i].FriendData.friend_state) { case (uint)FRIEND_STATE.FRIEND_STATE_SUCCESS: friend_list[i].m_Flag = FriendDataItem.FlagType.FRIEND; break; case (uint)FRIEND_STATE.FRIEND_STATE_UNRELATED: friend_list[i].m_Flag = FriendDataItem.FlagType.HELPER; break; default: break; } // クエストの設定を見てフレンドポイントを付与するかどうかを決める if (m_GetQuestFriendPointEnabel == false) { friend_list[i].IsViewFriendPoint = false; } else { friend_list[i].IsViewFriendPoint = (LocalSaveManager.Instance.GetLocalSaveUseFriend(friend_list[i].FriendData.user_id) == null); } } }
/// <summary> /// リストの作成 /// </summary> /// <param name="periodLoginMaster"></param> public void SetUpList(LoginBonusRecordListContext item) { SetCount(item.date_count); Presents.Clear(); for (int i = 0; i < item.present_ids.Length; ++i) { int presentID = item.present_ids[i]; MasterDataPresent presentMaster = MasterDataUtil.GetPresentParamFromID((uint)presentID); LoginBonusPresentListContext present = new LoginBonusPresentListContext(); MainMenuUtil.GetPresentIcon(presentMaster, sprite => { present.IconImage = sprite; }); present.NameText = MasterDataUtil.GetPresentName(presentMaster); present.NumText = string.Format(GameTextUtil.GetText("loginbonus_amount"), MasterDataUtil.GetPresentCount(presentMaster)); present.NumRate = GameTextUtil.GetText("loginbonus_multipled"); Presents.Add(present); } // 先頭のアイテムの線を非表示にする LoginBonusPresentListContext selectItem = Presents.First(); if (selectItem != null) { selectItem.IsViewBorder = false; } PresentItemCount = Presents.Count; }
/// <summary> /// フレンドリストの情報作成 /// </summary> void CreateFriendList() { MainMenuUtil.CreateFriendList(ref m_FriendList, FRIEND_STATE.FRIEND_STATE_SUCCESS, SelectIcon, SelectFriend); m_FriendList.SetUpSortData(LocalSaveManager.Instance.LoadFuncSortFilterFriendList()); m_FriendList.OnClickSortButtonAction = OnClockSortButton; m_FriendList.Init(); updateFriendCount(); }
private void SetModel() { m_helpBufEvent = MainMenuUtil.checkHelpBufEvent(); CheckSkillUpEvent(); m_unitBufEvent = (MainMenuParam.m_BlendBuildEventSLV != 0); m_footer = new MainMenuFooterModel(); m_footer.OnDisappearingBegan += () => { PlayAnimation(DisappearAnimationName); }; m_footer.OnAppeared += () => { m_isFooterAppeared = true; m_helpButton = ButtonList[(int)FOOTER_MENU_TYPE.QUEST].GetComponentInChildren <MainMenuFooterHelpButton>(); if (m_helpButton != null) { if (MainMenuManager.Instance != null && MainMenuManager.Instance.currentCategory == MAINMENU_CATEGORY.QUEST) { m_helpButton.setBufEvent(false); } else { if (MainMenuParam.m_PartyAssignPrevPage == MAINMENU_SEQ.SEQ_QUEST_SELECT_PARTY) { m_helpButton.setBufEvent(false); } else { m_helpButton.setBufEvent(true); } } } m_unitsButton = ButtonList[(int)FOOTER_MENU_TYPE.UNITS].GetComponentInChildren <MainMenuFooterUnitsButton>(); if (m_unitsButton != null) { if (MainMenuManager.Instance != null && MainMenuManager.Instance.currentCategory == MAINMENU_CATEGORY.UNIT) { m_unitsButton.setBufEvent(false); } else { m_unitsButton.setBufEvent(true); } } m_gachaButton = ButtonList[(int)FOOTER_MENU_TYPE.SCRATCH].GetComponentInChildren <MainMenuFooterGachaButton>(); if (m_gachaButton != null) { bool bFlag = MasterDataUtil.CheckFirstTimeFree(); m_gachaButton.SetFlag(bFlag); } }; }
/// <summary> /// ユニット設定(お気に入り登録あり) /// </summary> /// <param name="_mainUnit"></param> /// <param name="_subUnit"></param> /// <param name="_unitContext"></param> public void SetUnitFavorite(PacketStructUnit _mainUnit, PacketStructUnit _subUnit, UnitGridContext _unitContext) { SetUnit(_mainUnit, _subUnit); m_bFavorite = true; m_UnitDetailPanel.IsViewFavorite = true; m_MainUnitContext = _unitContext; m_UnitDetailPanel.IsFavorite = MainMenuUtil.ChkFavoritedUnit(_mainUnit.unique_id); }
/// <summary> /// フレンドリスト更新(フレンド申し込みリスト) /// </summary> private void updateFriendList() { MainMenuUtil.CreateFriendList(ref m_FriendList, FRIEND_STATE.FRIEND_STATE_WAIT_HIM, SelectIcon, SelectFriend); m_FriendList.SetUpSortData(LocalSaveManager.Instance.LoadFuncSortFilterFriendWaitHim()); m_FriendList.OnClickSortButtonAction = OnClockSortButton; m_FriendList.Init(); // updateCount(); }
public void AddFilterSwitch(MasterDataDefineLabel.KindType kindType) { SortDialogSwitchListContext filterSwitch = new SortDialogSwitchListContext(); filterSwitch.KindType = kindType; filterSwitch.NameImage = MainMenuUtil.GetTextKindSprite(kindType, true); filterSwitch.IsSelect = CheckSelectFilter(kindType, m_SortDialog.m_SortData); filterSwitch.DidSelectItem = OnClickSwitch; FilterSwitches.Add(filterSwitch); }
public void SearchFriend(string _userId) { //---------------------------------------- // 入力されているIDを算出。 // IDが数値でないならエラー //---------------------------------------- m_SearchUserId = UnityUtil.CreateFriendUserID(_userId); if (m_SearchUserId != 0) { if (m_SearchUserId == UserDataAdmin.Instance.m_StructPlayer.user.user_id) { Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr163q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr163q_content4"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button6"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { resetSearchUserId(); }); _newDialog.EnableFadePanel(); _newDialog.Show(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } else { ServerDataUtilSend.SendPacketAPI_FriendSearch(m_SearchUserId) .setSuccessAction(_data => { requestSuccess(_data.GetResult <RecvFriendSearch>().result.friend); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode, resetSearchUserId); }) .SendStart(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } } else { Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr163q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr163q_content3"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button6"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { }); _newDialog.EnableFadePanel(); _newDialog.Show(); SoundUtil.PlaySE(SEID.SE_MENU_OK); } }
public void OpenSaleDialog() { if (!IsSaleUnit()) { return; } SoundUtil.PlaySE(SEID.SE_MENU_OK2); //---------------------------------------- // パラメータリミットチェック //---------------------------------------- //チェック対象:コイン・ユニットポイント PRM_LIMIT_ERROR_TYPE ret = MainMenuUtil.ChkPrmLimit((uint)m_UnitBGPanel.Money, 0, 0, 0, (uint)m_UnitBGPanel.Point); Dialog warningDialog = null; switch (ret) { case PRM_LIMIT_ERROR_TYPE.PRM_LIMIT_ERR_COIN: // コインが最大数オーバー warningDialog = Dialog.Create(DialogType.DialogYesNo); warningDialog.SetDialogTextFromTextkey(DialogTextType.Title, "ERROR_SALE_LIMIT_COIN_TITLE"); warningDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "ERROR_SALE_LIMIT_COIN"); break; case PRM_LIMIT_ERROR_TYPE.PRM_LIMIT_ERR_UNITPOINT: // ユニットポイントが最大数オーバー warningDialog = Dialog.Create(DialogType.DialogYesNo); warningDialog.SetDialogTextFromTextkey(DialogTextType.Title, "ERROR_SALE_LIMIT_UNITPOINT_TITLE"); warningDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "ERROR_SALE_LIMIT_UNITPOINT"); break; case PRM_LIMIT_ERROR_TYPE.PRM_LIMIT_ERR_OTHER: // コインとユニットポイントが最大数オーバー warningDialog = Dialog.Create(DialogType.DialogYesNo); warningDialog.SetDialogTextFromTextkey(DialogTextType.Title, "ERROR_SALE_LIMIT_OTHER_TITLE"); warningDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "ERROR_SALE_LIMIT_OTHER"); break; } if (warningDialog != null) { warningDialog.SetDialogTextFromTextkey(DialogTextType.YesText, "common_button4"); warningDialog.SetDialogTextFromTextkey(DialogTextType.NoText, "common_button5"); warningDialog.SetDialogEvent(DialogButtonEventType.YES, () => { openSaleWarningDialog(); }); warningDialog.Show(); return; } openSaleWarningDialog(); }
static public bool MoveQuestDetail(MasterDataQuest2 quest2Master) { if (quest2Master == null) { return(false); } MasterDataArea areaMaster = MasterFinder <MasterDataArea> .Instance.Find((int)quest2Master.area_id); MainMenuQuestSelect.AreaAmendParam areaAmendParam = MainMenuUtil.CreateAreaParamAmend(areaMaster); MainMenuParam.m_QuestStamina = 0; MainMenuParam.m_QuestKey = 0; MainMenuParam.m_QuestTicket = 0; switch (quest2Master.consume_type) { case 1: if (areaAmendParam.m_QuestSelectAreaAmendStamina == 100) { MainMenuParam.m_QuestStamina = (uint)quest2Master.consume_value; } else { uint point = (uint)((float)quest2Master.consume_value * ((float)areaAmendParam.m_QuestSelectAreaAmendStamina / 100.0f)); MainMenuParam.m_QuestStamina = point; } break; case 2: MainMenuParam.m_QuestKey = (uint)quest2Master.consume_value; break; case 3: MainMenuParam.m_QuestTicket = (uint)quest2Master.consume_value; break; } if (MainMenuManager.HasInstance) { MainMenuParam.m_QuestSelectAreaID = areaMaster.fix_id; MainMenuParam.m_QuestSelectMissionID = quest2Master.fix_id; MainMenuParam.m_QuestAreaAmendList = areaAmendParam.m_AreaMasterDataAmendList; MainMenuParam.m_QuestStaminaAmend = (float)areaAmendParam.m_QuestSelectAreaAmendStamina / 100.0f; MainMenuParam.m_QuestSelectAreaCateID = areaMaster.area_cate_id; m_jmpQuestSelectAreaCateID = areaMaster.area_cate_id; m_jmpQuestSelectAreaID = areaMaster.fix_id; MainMenuManager.Instance.AddSwitchRequest(MAINMENU_SEQ.SEQ_QUEST_SELECT_DETAIL, false, false, true); } return(true); }
public void SetUnitData(ref PartyMemberStatusListItemContext unitStatus, PacketStructUnit unitData, PacketStructUnit[] partyUnits) { if (unitStatus == null) { return; } MasterDataParamChara charMaster = null; if (unitData == null || unitData.id == 0) { unitStatus.HpText = ""; unitStatus.AtkText = ""; unitStatus.Cost = 0; unitStatus.Charm = 0; } else { charMaster = MasterFinder <MasterDataParamChara> .Instance.Find((int)unitData.id); SetUpCharaData(ref unitStatus, unitData, CharaLinkUtil.GetLinkUnit(unitData.link_unique_id), false, partyUnits); } MasterDataSkillActive skill1 = null; if (charMaster != null && charMaster.skill_active0 > 0) { skill1 = MasterFinder <MasterDataSkillActive> .Instance.Find((int)charMaster.skill_active0); } unitStatus.IsActiveSkill1Empty = (skill1 == null); unitStatus.Skill1Cost1 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost1) : null; unitStatus.Skill1Cost2 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost2) : null; unitStatus.Skill1Cost3 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost3) : null; unitStatus.Skill1Cost4 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost4) : null; unitStatus.Skill1Cost5 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost5) : null; unitStatus.Skill1Color = (skill1 != null) ? MainMenuUtil.GetSkillElementColor("S1", skill1.skill_element) : null; MasterDataSkillActive skill2 = null; if (charMaster != null && charMaster.skill_active1 > 0) { skill2 = MasterFinder <MasterDataSkillActive> .Instance.Find((int)charMaster.skill_active1); } unitStatus.IsActiveSkill2Empty = (skill2 == null); unitStatus.Skill2Cost1 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost1) : null; unitStatus.Skill2Cost2 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost2) : null; unitStatus.Skill2Cost3 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost3) : null; unitStatus.Skill2Cost4 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost4) : null; unitStatus.Skill2Cost5 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost5) : null; unitStatus.Skill2Color = (skill2 != null) ? MainMenuUtil.GetSkillElementColor("S2", skill2.skill_element) : null; }
/// <summary> /// ログインパック取得 /// </summary> public void OnLoginPack() { ServerDataUtilSend.SendPacketAPI_LoginPack(true, true, true, true). setSuccessAction( _data => { MainMenuUtil.setupLoginPack(_data.GetResult <RecvLoginPack>().result); CommonFSM.Instance.SendFsmNextEvent(); }). setErrorAction( _data => { CommonFSM.Instance.SendFsmNextEvent(); }). SendStart(); }
/// <summary> /// アイテム効果時間更新 /// </summary> private void updateItemEffectTime() { if (ItemEffectList.Count == 0) { return; } // bool bDelData = false; List <ItemEffectContext> tmpList = new List <ItemEffectContext>(); for (int i = 0; i < ItemEffectList.Count; i++) { if (ItemEffectList[i].ItemMaster == null) { //マスターがないのは初心者ブースト表示 tmpList.Add(ItemEffectList[i]); continue; } //効果時間内? if (MainMenuUtil.IsItemEffectValid(ItemEffectList[i].ItemMaster)) { //残り時間更新 ItemEffectList[i].Time = MainMenuUtil.GetItemEffectLeftTimeString(ItemEffectList[i].ItemMaster); //仮リスト追加 tmpList.Add(ItemEffectList[i]); } else { //削除データあり bDelData = true; } } if (bDelData) { ItemEffectList.Clear(); for (int i = 0; i < tmpList.Count; i++) { if (tmpList[i].ItemMaster == null && tmpList.Count < 4) { tmpList[i].IsViewIcon = true; } ItemEffectList.Add(tmpList[i]); } IsActiveNoItem = (ItemEffectList.Count == 0) ? true : false; } }