Esempio n. 1
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 // this function is called when the current level is completed, it saves progress and changes level
 public void EnterWinState()
 {
     if (GetComponent <PlayerController>().enabled)                                                  // security, we make sure we only do this once
     {
         GetComponent <PlayerController>().enabled = false;                                          // there is no need to keep controlling the vehicle once the level is done (and it's used as a security)
         GameObject.Find("GameUI").GetComponent <GameUI>().ActivateWinText();                        // we activate a text to notify the player he's completed the level
         MainManager.CompletedLevel(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); // we ask the MainManager to save the progress
         StartCoroutine(EnableWin(3f));                                                              // we wait for a few seconds before loading the next level
     }
 }