void Awake() { if(_instance == null) _instance = GetComponent< MainManage >(); Bullet = GetComponentInChildren< BulletManage > (); Record = GetComponentInChildren< RecordManage > (); Bonus = GetComponentInChildren< BonusManage > (); Player = GetComponentInChildren< PlayerControl > (); Enemy = GetComponentInChildren< EnemyManage > (); Sound = GetComponentInChildren< SoundManage > (); _shoot = Player.GetComponent< PlayerShoot > (); Output = GameObject.Find ("Output").GetComponent< UILabel >(); }