// private static Int3 playerPos; // private static readonly int RenderDistanceInChunks = 3; public static void Instantiate() { _instance = new World(); MainLoopable.GetInstance().RegisterLoops(_instance); //System.Random r = new System.Random(); //playerPos = new Int3(0, 21, 0); }
public static void Instantiate() { _Instance = new World(); MainLoopable.GetInstance().RegisterLoopes(_Instance); System.Random r = new System.Random(); PlayerPos = new Int3(r.Next(-1000, 1000), 100, r.Next(-1000, 1000)); }
public static void Instantiate() { _Instance = new MainLoopable(); //register Logger.Instantiate(); World.Instantiate(); //Debug.Log("MainLoopable"); Block.Air.GetBlockName(); BlockRegistry.RegisterBlocks(); }
void Start() { FileManager.RegisterFiles(); _Instance = this; TextureAtlas._Instance.CreateAtlas(); MainLoopable.Instantiate(); main = MainLoopable.GetInstance(); main.Start(); }
// Use this for initialization void Start() { /* test stuff * object[] o = Serializer.Deseralize_From_File<object[]>("Data/Saves/World/Chunk/Chunk1.chk"); * Serializer.Serialize_Tofile<object[]>("Data/Saves/World/Chunk/", "Chunk1", ".chk", new object[] {"12","13","14"}); */ FileManager.RegisterFile(); instance = this; TextureAtlas._Instance.CreateAtlas(); MainLoopable.Instantiate(); main = MainLoopable.GetInstance(); main.Start(); }
public static void Instantiate() { MainLoopable.GetInstance().RegisterLoops(MainLog); }