// Start is called before the first frame update
 void Start()
 {
     gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();
     lifeScript        = GameObject.Find("GameManager").GetComponent <LifeUp>();
     onScreenUI        = GameObject.Find("OnScreenUI").GetComponent <OnScreenUI>();
     drop = false;
 }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        playerRigidBody      = GetComponent <Rigidbody2D>();
        playerMovementScript = GetComponent <FinalPlayerMovement>();
        gameManagerScript    = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();
        playerSpriteAnimator = this.gameObject.transform.GetChild(0).GetComponent <Animator>();
        arrowTimer           = 0;
        shooting             = false;
        arrowFired           = false;
        holding       = false;
        selectedArrow = basicArrow;


        try
        {
            unlockedPlatformArrows = gameManagerScript.getHasPlatformArrows();
            unlockedZiplineArrows  = gameManagerScript.getHasZiplineArrows();
            unlockedFireArrows     = gameManagerScript.getHasFireArrows();
        }
        catch
        {
            unlockedPlatformArrows = false;
            unlockedZiplineArrows  = false;
            unlockedFireArrows     = false;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();

        //Menu Stuff
        //Time.timeScale = 1;
        //pauseObjects = GameObject.FindGameObjectWithTag("ShowOnPause");
        //pauseSettingsObject = GameObject.FindGameObjectWithTag("ShowSettings");
        //hideSettings();
        //hidePauseMenu();
    }
Esempio n. 4
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    // Start is called before the first frame update
    void Start()
    {
        objectsCollided      = 0;
        playerSpriteAnimator = this.gameObject.transform.parent.gameObject.transform.GetChild(0).GetComponent <Animator>();

        try
        {
            gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();
        }
        catch
        {
            Debug.Log("Cannot Find GameManager");
        }
    }
Esempio n. 5
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    // Start is called before the first frame update
    void Start()
    {
        gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();
        playerShootScript = GameObject.Find("Player").GetComponent <PlayerShoot>();

        heartOne   = GameObject.Find("Heart 1");
        heartTwo   = GameObject.Find("Heart 2");
        heartThree = GameObject.Find("Heart 3");
        heartFour  = GameObject.Find("Heart 4");
        heartFive  = GameObject.Find("Heart 5");

        baseArrow  = GameObject.Find("BaseArrow");
        platArrow  = GameObject.Find("PlatArrow");
        zipArrow   = GameObject.Find("ZipArrow");
        flameArrow = GameObject.Find("FlameArrow");

        crossOne = GameObject.Find("CrossOne");
        crossTwo = GameObject.Find("CrossTwo");

        //uiKey.SetActive(false);
    }
    //[SerializeField] private bool isPaused;

    // Start is called before the first frame update
    void Start()
    {
        gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>();
    }