// Start is called before the first frame update void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); lifeScript = GameObject.Find("GameManager").GetComponent <LifeUp>(); onScreenUI = GameObject.Find("OnScreenUI").GetComponent <OnScreenUI>(); drop = false; }
// Start is called before the first frame update void Start() { playerRigidBody = GetComponent <Rigidbody2D>(); playerMovementScript = GetComponent <FinalPlayerMovement>(); gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); playerSpriteAnimator = this.gameObject.transform.GetChild(0).GetComponent <Animator>(); arrowTimer = 0; shooting = false; arrowFired = false; holding = false; selectedArrow = basicArrow; try { unlockedPlatformArrows = gameManagerScript.getHasPlatformArrows(); unlockedZiplineArrows = gameManagerScript.getHasZiplineArrows(); unlockedFireArrows = gameManagerScript.getHasFireArrows(); } catch { unlockedPlatformArrows = false; unlockedZiplineArrows = false; unlockedFireArrows = false; } }
// Start is called before the first frame update void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); //Menu Stuff //Time.timeScale = 1; //pauseObjects = GameObject.FindGameObjectWithTag("ShowOnPause"); //pauseSettingsObject = GameObject.FindGameObjectWithTag("ShowSettings"); //hideSettings(); //hidePauseMenu(); }
// Start is called before the first frame update void Start() { objectsCollided = 0; playerSpriteAnimator = this.gameObject.transform.parent.gameObject.transform.GetChild(0).GetComponent <Animator>(); try { gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); } catch { Debug.Log("Cannot Find GameManager"); } }
// Start is called before the first frame update void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); playerShootScript = GameObject.Find("Player").GetComponent <PlayerShoot>(); heartOne = GameObject.Find("Heart 1"); heartTwo = GameObject.Find("Heart 2"); heartThree = GameObject.Find("Heart 3"); heartFour = GameObject.Find("Heart 4"); heartFive = GameObject.Find("Heart 5"); baseArrow = GameObject.Find("BaseArrow"); platArrow = GameObject.Find("PlatArrow"); zipArrow = GameObject.Find("ZipArrow"); flameArrow = GameObject.Find("FlameArrow"); crossOne = GameObject.Find("CrossOne"); crossTwo = GameObject.Find("CrossTwo"); //uiKey.SetActive(false); }
//[SerializeField] private bool isPaused; // Start is called before the first frame update void Start() { gameManagerScript = GameObject.Find("GameManager").GetComponent <MainGameManagerScript>(); }