Esempio n. 1
0
 public void DealAllCard()
 {
     MainDeck.Clear();
     SubPrimaryDeck.Clear();
     Console.WriteLine("No cards left any more");
     Console.WriteLine("You may quit the app now");
 }
Esempio n. 2
0
        public void Clear()
        {
            switch (CurrentZone)
            {
            case Zone.SampleHand:
                SampleHand.Clear();
                break;

            case Zone.Side:
                SideDeck.Clear();
                break;

            case Zone.Main:
                MainDeck.Clear();
                SideDeck.Clear();
                break;

            default:
                return;
            }

            lock (DataSource)
                DataSource.Clear();

            DeckChanged?.Invoke(
                listChanged: true,
                countChanged: true,
                card: null,
                touchedChanged: false,
                changedZone: CurrentZone,
                changeTerminatesBatch: true);
        }
Esempio n. 3
0
        public void ShuffleCards()
        {
            if (CounterForShuffle == 0)
            {
                CounterForShuffle++;
                SubPrimaryDeck = new List <int>
                {
                    1, 2, 3, 4, 5, 6, 7, 8,
                    9, 10, 11, 12, 13, 14, 15,
                    16, 17, 18, 19, 20, 21, 22,
                    23, 24, 25, 26, 27, 28, 29,
                    30, 31, 32, 33, 34, 35, 36,
                    37, 38, 39, 40, 41, 42, 43,
                    44, 45, 46, 47, 48, 49, 50,
                    51, 52
                };
            }
            else
            {
                MainDeck.ForEach(p => SubPrimaryDeck.Add(p));
                MainDeck.Clear();
                SubMediumDeck.Clear();
            }



            while (SubPrimaryDeck.Count != 0)
            {
                Picker    = RdmPicker.Next(0, SubPrimaryDeck.Count);
                OneBefore = Picker - 1;
                OneAfter  = Picker + 1;

                if (OneBefore >= 0)
                {
                    SubMediumDeck.Add(SubPrimaryDeck[OneBefore]);
                    SubPrimaryDeck.RemoveAt(OneBefore);
                }
                else
                {
                    SinglePicker();
                }

                if (OneAfter < SubPrimaryDeck.Count)
                {
                    SubMediumDeck.Add(SubPrimaryDeck[OneAfter]);
                    SubPrimaryDeck.RemoveAt(OneAfter);
                }
                else
                {
                    SinglePicker();
                }

                ShuffleAgain();
            }
            Console.WriteLine($"**** Shuffled *******");
        }
        private void Shuffle() // перемешивает карты в MainDeck
        {
            Random      rnd  = new Random();
            List <Card> list = new List <Card>();

            list = MainDeck.OrderBy(item => rnd.Next()).ToList();
            MainDeck.Clear();
            foreach (var card in list)
            {
                MainDeck.Push(card);
            }
        }
Esempio n. 5
0
 public void SetupMainDeck()
 {
     MainDeck.Clear();
     //create decks to be used and adds them to main Deck
     for (int counter = NumberOfDecksInPlay; counter > 0; counter = counter - 1)
     {
         IDeck _deck = new Deck();
         _deck.Shuffle(7); //shuffle enough times to ensure random order
         foreach (ICard card in _deck.Cards)
         {
             MainDeck.Add(card);
         }
     }
 }