void Start() { coordinator = GetComponentInParent <MainCoordinator>(); userNameInputField.Select(); primaryActionButton.enabled = false; }
// Start is called before the first frame update void Start() { coordinator = GetComponentInParent <MainCoordinator>(); Clear(); InitFieldClickHandler(); }
void Start() { coordinator = GetComponentInParent <MainCoordinator>(); Reset(); }
void Start() { coordinator = GetComponentInParent <MainCoordinator>(); gameIdInputField.Select(); joinActionButton.enabled = false; }