void OnCollisionEnter2D(Collision2D thisCollision) { if (thisCollision.collider.tag == "Wall") { if (timer >= 15) { if (manager.BallHitBorder(gameObject)) { Split(); } else { Bounce(); FlipColor(); } } } else if (thisCollision.collider.tag == "Player") { Bounce(); hitConAudio.Play(); } }