Esempio n. 1
0
        private void OnAnyMainConditionCompleted(MainCondition main)
        {
            UpdateQuestProgress(questUI1);
            UpdateQuestProgress(questUI2);
            UpdateQuestProgress(questUI3);
            //UpdateAllQuestDisplays(); ///Todo, make it not update all the displays only progress

            SaveJson();
        }
Esempio n. 2
0
        private void FinishQuest(MainCondition main)
        {
            Debug.Log($"{GetType().FullName} :: Quest finished");

            completed = true;
            if (OnQuestCompleted != null)
            {
                OnQuestCompleted(this);
            }

            main.OnMainConditionCompleted -= FinishQuest;
        }
Esempio n. 3
0
        public Quest SetupRandomQuest()
        {
            List <System.Type> mainConditions = MainConditions();

            System.Type condType = mainConditions[random.Next(0, mainConditions.Count)];

            mainCondition = (MainCondition)condType.
                            GetMethod("SetupMainCondition", new Type[] { typeof(int), typeof(int) }).
                            Invoke(Activator.CreateInstance(condType), new object[] { id, level });

            mainCondition.OnMainConditionCompleted += FinishQuest;

            return(this);
        }