public MainCharacter() : base() { actionCds[2] = 3f; actionCds[3] = 1.5f; actionCds[4] = 5f; actionCds[5] = 5f; status.regularMoveSpeed = 40f; if(!loadSkills()) { attackModifier = new AttackModifier(3); dodgeModifier = new DodgeModifier(150); chargedAttackModifier = new ChargedAttackModifier(103); blockModifier = new BlockModifier(200); activeSkills = new ArrayList(); //activeSkills.Add(new ActiveModifier(251)); //activeSkills.Add(new ActiveModifier(258)); } div = MainCharacterDiv.Division; }
public MainCharacter() : base() { actionCds[2] = 3f; actionCds[3] = 1.5f; actionCds[4] = 5f; actionCds[5] = 5f; status.regularMoveSpeed = 40f; if (!loadSkills()) { attackModifier = new AttackModifier(3); dodgeModifier = new DodgeModifier(150); chargedAttackModifier = new ChargedAttackModifier(103); blockModifier = new BlockModifier(200); activeSkills = new ArrayList(); //activeSkills.Add(new ActiveModifier(251)); //activeSkills.Add(new ActiveModifier(258)); } div = MainCharacterDiv.Division; }