public static void Init() { MyCharas = new MainChara[3]; MyCharas[0] = new MainChara(0, GameDictionary.TmpChara1Dic); MyCharas[1] = new MainChara(1, GameDictionary.TmpChara2Dic); MyCharas[2] = null; }
public void Show(bool _show, MainChara _chara) { if (_show) { MyChara = _chara; UpdateData(); } MyGameobject.SetActive(_show); }
public void Init() { CharaIndex = 0; MyChara = Player.MyCharas[CharaIndex]; MyGameobject = gameObject; Go_Summary = transform.FindChild("Summary").gameObject; MySummary = Go_Summary.GetComponent<Summary>(); MySummary.Init(); Go_Detail = transform.FindChild("Detail").gameObject; UpdateInfo(); MyGameobject.SetActive(false); }
public void Init() { CharaIndex = 0; MyChara = Player.MyCharas[CharaIndex]; MyGameobject = gameObject; Go_Summary = transform.FindChild("Summary").gameObject; MySummary = Go_Summary.GetComponent <Summary>(); MySummary.Init(); Go_Detail = transform.FindChild("Detail").gameObject; UpdateInfo(); MyGameobject.SetActive(false); }
/// <summary> /// 更新腳色資訊 /// </summary> void UpdateInfo() { MyChara = Player.MyCharas[CharaIndex]; MySummary.Show(IsShowSummary, MyChara); Go_Detail.SetActive(!IsShowSummary); }