public void MainBase() { SelectedBuilding = BuiltObject.CreatePrototype("MainBase", 3, 3, 3, 0, 0); BuildingPreview = new GameObject(); BuildingPreview.name = "BuildingPreviewObject"; BuildingPreview.AddComponent <MeshFilter>(); BuildingPreview.AddComponent <MeshRenderer>(); BuildingPreview.transform.localScale = MainBaseModel.transform.localScale; BuildingPreview.GetComponent <MeshFilter>().sharedMesh = MainBaseModel.GetComponent <MeshFilter>().sharedMesh; BuildingPreview.GetComponent <MeshRenderer>().sharedMaterials = MainBaseModel.GetComponent <MeshRenderer>().sharedMaterials; BuildingPreview.AddComponent <MeshCollider>(); }
public MainBaseWindowsViewModel() { _model = _model ?? new MainBaseModel(); if (!Directory.Exists($@"{_model.TempFolder}")) { Directory.CreateDirectory($@"{_model.TempFolder}"); } activeWindow.Closed += (s, e) => { AcrobatProcess(); ClearTempFolder(_model.TempFolder); }; }