/////////////////////////////////////////////////////////////////////////////////////////// // public Methods [verb] public bool OnTouch(View v, MotionEvent e) { float _touchPointX = e.GetX(); Log.Info($"_touchPointX: {_touchPointX}"); MainActivity _activity = getActivity(v); switch (e.Action) { case MotionEventActions.Down: previousTouchPointX = (int)_touchPointX; break; case MotionEventActions.Up: float _dx = _touchPointX - previousTouchPointX; if ((Math.Abs(_dx) > 1)) // TouchDown時のタッチ座標とTouchUp時の座標を比較しどちらにフリックしたか判定 { if (_dx > 0) { Log.Info($"{_activity.Idx}/{_activity.Count} touchX: {_touchPointX} 右へフリック: {_dx}"); _activity.Increment(); } else { Log.Info($"{_activity.Idx}/{_activity.Count} touchX: {_touchPointX} 左へフリック: {_dx}"); _activity.Decrement(); } } break; default: break; } return(true); }