Esempio n. 1
0
    /// <summary>
    /// 根据规则去显示3D的背景场景
    /// </summary>
    void show3DScene()
    {
        TemporyData temp = Core.Data.temper;

        //展示3D场景
        if (temp.currentBattleType == TemporyData.BattleType.BossBattle ||
            temp.currentBattleType == TemporyData.BattleType.GPSWar)
        {
            main3DManager.ShowScreen(Core.Data.temper.CitySence);
        }
        else if (temp.currentBattleType == TemporyData.BattleType.FightWithFulisa)
        {
            main3DManager.ShowScreen(3);
        }
        else
        {
            int scence = Random.Range(1, 5);
            main3DManager.ShowScreen(scence);
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        if (1 == Random.Range(0, 2))
        {
            Swop = true;
        }
        else
        {
            Swop = false;
        }
        loader = new CRLuo_Main3D_DataLoad();
        loader.load();
        do
        {
            P1       = -1;
            P2       = -1;
            ScreenID = -1;
            Loading_Mode();
        }while((P1 == -1 || P2 == -1 || ScreenID == -1) && !Try_Key);

        if (Swop)
        {
            int tempSwopID = P1;
            P1 = P2;
            P2 = tempSwopID;
        }


        GameObject main3D = Instantiate(go_Main3D, transform.localPosition, transform.localRotation) as GameObject;

        _Main3DManager             = main3D.GetComponent <Main3DManager>();
        _Main3DManager.showButtons = false;
        _Main3DManager.ShowScreen(ScreenID);
        CommandID = 0;
        if (loader.configs [ran].ActionList != null && loader.configs [ran].ActionList.Length != 0)
        {
            defaultActionList = loader.configs [ran].ActionList;
        }
        else
        {
            int rand = Random.Range(0, loader.DefaultActionList.Count);
            defaultActionList = loader.DefaultActionList[rand].ActionList;
        }

        ShowCommand();
        ShowCommand();
    }