private static void HandleRead(GameSession session, PacketReader packet) { int id = packet.ReadInt(); packet.ReadInt(); long timestamp = session.Player.Mailbox.Read(id); session.Send(MailPacket.Read(id, timestamp)); }
public void Read(GameSession session) { ReadTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); DatabaseManager.Mails.UpdateReadTime(this); session.Send(MailPacket.Read(this)); }