public bool SendRuleMessage() { MahjongServer host = __instance == null ? null : __instance.host as MahjongServer; if (host == null) { return(false); } Node node; if (!host.GetNode(__instance.node.index, out node) || node.connectionId < 0) { return(false); } ReadOnlyCollection <Mahjong.RuleNode> ruleNodes = Start(); if (ruleNodes == null || ruleNodes.Count < 1) { return(false); } host.SendRuleMessage(node.connectionId, ruleNodes); return(true); }
private void __Reset() { if (__instance == null) { return; } if (__tileCodes != null) { MahjongServer host = __instance.host as MahjongServer; if (host != null) { Node node; if (host.GetNode(__instance.node.index, out node) && node.connectionId >= 0) { host.SendTileCodeMessage(node.connectionId, (byte)__tileCodes.Length, __tileCodes); } } } }
public new void Reset() { __isShow = false; if (__room != null) { if (__room.__mahjong != null) { __instance.type = (short)((this.index + 4 - __room.__mahjong.dealerIndex) & 3); } if (__room.isRunning) { MahjongServer host = __instance == null ? null : __instance.host as MahjongServer; if (host != null) { Node node; if (host.GetNode(__instance.node.index, out node) && node.connectionId >= 0) { host.SendShuffleMessage(node.connectionId, (byte)__room.point0, (byte)__room.point1, (byte)__room.point2, (byte)__room.point3, (byte)__room.tileCount); } } } } int count = (int)Mahjong.TileType.Unknown, step = (256 - count) / count; if (__tileCodes == null) { __tileCodes = new byte[count]; } int index = 0; for (int i = 0; i < count; ++i) { __tileCodes[i] = (byte)UnityEngine.Random.Range(index, index += step); } __Reset(); }
public bool SendReadyHand() { MahjongServer host = __instance == null ? null : __instance.host as MahjongServer; if (host == null) { return(false); } Node node; if (!host.GetNode(__instance.node.index, out node) || node.connectionId < 0) { return(false); } if (__readyHandleIndices == null) { __readyHandleIndices = new List <byte>(); } else { __readyHandleIndices.Clear(); } IEnumerator <int> checker = GetChecker(null); while (checker.MoveNext()) { __readyHandleIndices.Add((byte)checker.Current); } if (__readyHandleIndices.Count < 1) { return(false); } host.SendReadyHandMessage(node.connectionId, __readyHandleIndices.AsReadOnly()); return(true); }