/// <summary> /// 和牌算法效率测试 /// </summary> private void EfficiencyTest() { long before = TimeUtil.GetTimestampMS(); int huTimes = 0; for (int i = 0; i < 100000; ++i) { List <Poker> lst = new List <Poker>(); for (int j = 0; j < 13; ++j) { int color = UnityEngine.Random.Range(1, 6); int size = color > 3 ? UnityEngine.Random.Range(1, 4) : UnityEngine.Random.Range(1, 10); lst.Add(new Poker(0, color, size)); } List <List <CardCombination> > result = MahJongHelper.CheckTing(lst, new List <Poker>() { new Poker(0, 5, 1) }, true, true, true); if (result != null && result.Count > 0) { ++huTimes; } } long after = TimeUtil.GetTimestampMS(); Debug.Log("计算之前时间戳=" + before); Debug.Log("计算之后时间戳=" + after); Debug.Log("计算所需时间=" + (after - before) + "毫秒"); Debug.Log("胡了" + huTimes + "次"); }