Esempio n. 1
0
    private void OnTriggerExit(Collider other)
    {
        MagneticBody componentInParent = other.gameObject.GetComponentInParent <MagneticBody>();

        if (!(componentInParent != null))
        {
            return;
        }
        MagneticPoint[] array = componentInParent.magneticPoints;
        if (array == null)
        {
            return;
        }
        MagneticPoint[] array2 = array;
        foreach (MagneticPoint magneticPoint in array2)
        {
            if (showDebug)
            {
                Debug.Log(base.name + " Magnet Gone ");
            }
            if (magneticPoint.isActiveAndEnabled)
            {
                nearbyMagnetics.Remove(magneticPoint);
            }
        }
    }
Esempio n. 2
0
    private void OnCollisionExit(Collision collision)
    {
        if (collision.collider.attachedRigidbody == null)
        {
            return;
        }
        MagneticBody componentInChildren = collision.collider.attachedRigidbody.gameObject.GetComponentInChildren <MagneticBody>();

        if (!(componentInChildren == null))
        {
            if (showDebug)
            {
                Debug.Log(base.name + " Removing Magnet ");
            }
            contactMagnetBodies.Remove(componentInChildren.Body);
        }
    }