Esempio n. 1
0
    public void Magnetize(MagnetObj targetMagnet)
    {
        var thisPosition             = magnetObj.rigidbodyObj.position;
        var targetPosition           = targetMagnet.rigidbodyObj.position;
        var distanceBetweenPositions = Vector3.Distance(targetPosition, thisPosition);

        Debug.Log(distanceBetweenPositions);
        var vectorBetweenPositions = Vector3.Normalize(thisPosition - targetPosition);

        Debug.Log(vectorBetweenPositions);
        // Apply force according to Coulomb's law
        magnetObj.rigidbodyObj.AddForce(constForce * ((magnetObj.charge * targetMagnet.charge) / Mathf.Pow(Mathf.Abs(distanceBetweenPositions), 2.0f)) * vectorBetweenPositions);
    }
Esempio n. 2
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 public void Awake()
 {
     magnetObj = GetComponent <MagnetObj>();
 }