protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Flags", true, out subEle); subEle.Value = MagicEffectFlags.ToString(); ele.TryPathTo("BaseCost", true, out subEle); subEle.Value = BaseCost.ToString("G15"); ele.TryPathTo("AssociatedItem", true, out subEle); AssociatedItem.WriteXML(subEle, master); ele.TryPathTo("MagicSchool", true, out subEle); subEle.Value = MagicSchool.ToString(); ele.TryPathTo("ResistanceType", true, out subEle); subEle.Value = ResistanceType.ToString(); ele.TryPathTo("Unknown", true, out subEle); subEle.Value = Unknown.ToString(); WriteUnusedXML(ele, master); ele.TryPathTo("Light", true, out subEle); Light.WriteXML(subEle, master); ele.TryPathTo("ProjectileSpeed", true, out subEle); subEle.Value = ProjectileSpeed.ToString("G15"); ele.TryPathTo("EffectShader", true, out subEle); EffectShader.WriteXML(subEle, master); ele.TryPathTo("ObjectDisplayShader", true, out subEle); ObjectDisplayShader.WriteXML(subEle, master); ele.TryPathTo("EffectSound", true, out subEle); EffectSound.WriteXML(subEle, master); ele.TryPathTo("BoltSound", true, out subEle); BoltSound.WriteXML(subEle, master); ele.TryPathTo("HitSound", true, out subEle); HitSound.WriteXML(subEle, master); ele.TryPathTo("AreaSound", true, out subEle); AreaSound.WriteXML(subEle, master); ele.TryPathTo("ConstantEffectEnchantmentFactor", true, out subEle); subEle.Value = ConstantEffectEnchantmentFactor.ToString("G15"); ele.TryPathTo("ConstantEffectBarterFactor", true, out subEle); subEle.Value = ConstantEffectBarterFactor.ToString("G15"); ele.TryPathTo("Archetype", true, out subEle); subEle.Value = Archetype.ToString(); ele.TryPathTo("ActorValue", true, out subEle); subEle.Value = ActorValue.ToString(); }
public MagicEffectData(MagicEffectFlags MagicEffectFlags, Single BaseCost, FormID AssociatedItem, MagicSchool MagicSchool, ActorValues ResistanceType, UInt16 Unknown, Byte[] Unused, FormID Light, Single ProjectileSpeed, FormID EffectShader, FormID ObjectDisplayShader, FormID EffectSound, FormID BoltSound, FormID HitSound, FormID AreaSound, Single ConstantEffectEnchantmentFactor, Single ConstantEffectBarterFactor, MagicEffectArchetype Archetype, ActorValues ActorValue) { this.MagicEffectFlags = MagicEffectFlags; this.BaseCost = BaseCost; this.AssociatedItem = AssociatedItem; this.MagicSchool = MagicSchool; this.ResistanceType = ResistanceType; this.Unknown = Unknown; this.Unused = Unused; this.Light = Light; this.ProjectileSpeed = ProjectileSpeed; this.EffectShader = EffectShader; this.ObjectDisplayShader = ObjectDisplayShader; this.EffectSound = EffectSound; this.BoltSound = BoltSound; this.HitSound = HitSound; this.AreaSound = AreaSound; this.ConstantEffectEnchantmentFactor = ConstantEffectEnchantmentFactor; this.ConstantEffectBarterFactor = ConstantEffectBarterFactor; this.Archetype = Archetype; this.ActorValue = ActorValue; }
public MagicEffectData(string Tag = null) : base(Tag) { MagicEffectFlags = new MagicEffectFlags(); BaseCost = new Single(); AssociatedItem = new FormID(); MagicSchool = new MagicSchool(); ResistanceType = new ActorValues(); Unknown = new UInt16(); Unused = new byte[2]; Light = new FormID(); ProjectileSpeed = new Single(); EffectShader = new FormID(); ObjectDisplayShader = new FormID(); EffectSound = new FormID(); BoltSound = new FormID(); HitSound = new FormID(); AreaSound = new FormID(); ConstantEffectEnchantmentFactor = new Single(); ConstantEffectBarterFactor = new Single(); Archetype = new MagicEffectArchetype(); ActorValue = new ActorValues(); }