void OnRepairDone() { Debug.Log("OnUseDone"); isUsing = false; animator.SetTrigger("repairDone"); DoToolHolder(false); characterMovement.LockMovement(false); machineUsed = null; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Decay Machine")) { Machine_Controller controller = (Machine_Controller)target; controller.DecayCondition(); } }
public bool AddMachine(Machine_Controller newMachine) { if (machine_controller != null) { return(false); } machine_controller = newMachine; return(true); }
void TryRepairMachine(Machine_Controller machine) { if (isUsing == true) { return; } machineUsed = machine; DoToolHolder(true); animator.SetTrigger("repair"); characterMovement.LockMovement(true); machineUsed.TryRepair(OnRepairDone); }
public string GetMachineID(Machine_Controller machine_Controller) { if (machine_Controller == null) { return(string.Empty); } if (machine_Controller.machine == null) { return(string.Empty); } if (machine_Controller.baseTile == null) { return(string.Empty); } string id = machine_Controller.machine.name; id += machine_Controller.baseTile.X + "_" + machine_Controller.baseTile.Y; return(id); }
public void StartRepairGame(Machine_Controller _machine) { if (miniGame_Repair.gameObject.activeSelf == true) { return; } current_machine = _machine; if (current_machine == null) { return; } Vector2 gamePosition = current_machine.transform.position + new Vector3(0, 4, 0); miniGame_Repair.gameObject.SetActive(true); miniGame_Repair.transform.position = gamePosition; miniGame_Repair.Initialize(current_machine.machine.machineCondition, current_machine.machine.repairDifficulty); miniGame_Repair.onGameSuccess += OnRepairSuccess; miniGame_Repair.onGameFail += OnRepairFail; }
public bool AddMachine(Machine_Controller newMachine, Machine machine) { bool canAdd = false; if (newMachine == null) { return(false); } if (machine == null) { return(false); } switch (machine.systemControlled) { case ShipSystemType.CargoHold: canAdd = shipCargo.AddMachine(newMachine); shipCargo.InitCargo(machine.GetStat(StatType.Storage).GetValue()); break; case ShipSystemType.Nav: canAdd = shipNavigation.AddMachine(newMachine); shipNavigation.InitJumpCapacity(machine.GetStat(StatType.JumpCapacity).GetValue()); break; case ShipSystemType.Propulsion: canAdd = shipPropulsion.AddMachine(newMachine); break; case ShipSystemType.Power: canAdd = shipPower.AddMachine(newMachine); break; case ShipSystemType.Weapons: canAdd = shipWeapons.AddMachine(newMachine); break; } return(canAdd); }
public bool AddMachine(Item machineItem, MachinePrototype prototype, Vector2 machinePosition) { if (machineItem == null) { return(false); } Machine machine = Buildable_Manager.instance.CreateMachineInstance(prototype); if (machine == null) { return(false); } Debug.Log("Adding " + machine.name); GameObject machineGObj = Buildable_Manager.instance.SpawnMachine(machine, machinePosition); if (machineGObj == null) { return(false); } Machine_Controller mController = machineGObj.GetComponent <Machine_Controller>(); mController.InitMachine(machineItem, machine, TileManager.instance.GetTile(machinePosition), this); if (AddMachine(mController, machine) == true) { //machine.InitSystems(this); return(true); } else { mController.RemoveAndPool(); /* machine.transform.SetParent(null); * machine.name = "Machine"; * pool.PoolObject(machine); */ return(false); } }