public static async Task <bool> InvokerControlRelay(MachineRelayItem relayItem, bool isNo) { var notificationService = new NetTcpWcfClientService <ITLAutoDevice>(relayItem.ServiceAddress); RegWcfEvents(notificationService); var result = await notificationService.SendAsync(async proxy => { var controlInfo = new ControlInfo { ServiceKey = CommonConfigHelper.PLCServiceKey }; var serviceData = new PLCControlServiceData { ControlPLCType = ControlPLCType.ControlRelay, DeviceNumber = relayItem.DeviceNumber, Number = new[] { relayItem.Number }, PortSignName = relayItem.SignName, RelayStatus = isNo }; controlInfo.Data = serviceData.ToBytes(); var resultInfo = await proxy.ControlDevice(controlInfo); if (!resultInfo.IsError && (resultInfo.Data != null)) { return(true); } return(false); }); UnregWcfEvents(notificationService); return(result); }
private void InitAppParam() { //初始化按钮 _pointLightButtonItems = ButtonItems.Take(20).ToList(); for (var i = 20; i < 28; i++) { _questionLightButtonItems.Add(ButtonItems[i]); } _beginButtonItem = ButtonItems[28]; //初始化继电器 _pointLightRelayItems = RelayItems.Take(20).ToList(); for (var i = 20; i < 28; i++) { _questionLightRelayItems.Add(RelayItems[i]); } for (var i = 28; i < 36; i++) { _styleLightRelayItems.Add(RelayItems[i]); } for (var i = 36; i < 46; i++) { _chargeLightRelayItems.Add(RelayItems[i]); } _roomLightRelayItem = RelayItems[46]; RoomLightHelper.RoomRelayLight = _roomLightRelayItem; MainUI.BreakThird += MainUI_BreakThird; MainUI.BreakUnThird += MainUI_BreakUnThird; }
private void Init() { _hitKing = ButtonItems[0]; _listenKing = ButtonItems[1]; _hitMage = ButtonItems[2]; _listenMage = ButtonItems[3]; _hitKnight = ButtonItems[4]; _listenKnight = ButtonItems[5]; _hitElf = ButtonItems[6]; _listenElf = ButtonItems[7]; _fotoKing = RelayItems[0]; _fotoMage = RelayItems[1]; _fotoKnight = RelayItems[2]; _fotoElf = RelayItems[3]; _life.Add(RelayItems[4]); _life.Add(RelayItems[5]); _life.Add(RelayItems[6]); _persons.Add(_listenKing, Tuple.Create("argue_king.wav", 38000, _listenKing, _hitKing, _fotoKing)); _persons.Add(_listenKnight, Tuple.Create("argue_knight.wav", 24000, _listenKnight, _hitKnight, _fotoKnight)); _persons.Add(_listenMage, Tuple.Create("argue_mage.wav", 43000, _listenMage, _hitMage, _fotoMage)); _persons.Add(_listenElf, Tuple.Create("argue_elf.wav", 18000, _listenElf, _hitElf, _fotoElf)); _gameSayingTimer.Elapsed += GameSayingTimerElapsed; _gameRefutingTimer.Elapsed += _gameRefutingTimer_Elapsed; _lifeTimer.Elapsed += LifeTimerElapsed; _alive = true; _hitCheckTask = new HitCheckTask.HitCheckTask(SignKey, _hitKing); }
public override void StartGame(DifficultyLevelType diffLevelType, string[] args) { _beginButtonItem = ButtonItems[0]; _midwayButtonItem = ButtonItems[1]; _endButtonItem = ButtonItems[2]; _errorRelayItem = RelayItems[0]; _rightRelayItem = RelayItems[1]; Task.Factory.StartNew(GameLogic); }
public static void LoadEnemy(int buttonid, MachineButtonItem button, MachineRelayItem light) { var hitButon = new HitButon(buttonid, button, light); switch (buttonid) { case 14: case 15: case 16: case 17: case 18: case 19: case 20: hitButon.Sound = string.Empty; break; case 1: case 2: case 3: case 4: case 21: case 23: case 26: hitButon.Sound = "d.wav"; break; case 5: case 6: case 7: case 8: case 9: case 10: hitButon.Sound = "soldier.mp3"; break; case 22: case 24: case 27: case 28: case 29: hitButon.Sound = "heavy.mp3"; break; case 11: case 12: case 13: case 25: case 30: hitButon.Sound = "assassin.mp3"; break; } Hitters.Add(hitButon); }
private void Init() { _aisleCheck = ButtonItems[0]; _roomCheck = ButtonItems[1]; _listenButton = ButtonItems[2]; _failButton = ButtonItems[3]; _listenLight = RelayItems[0]; _faillight = RelayItems[1]; _guardTimer.Elapsed += _guardTimer_Elapsed; _stopTimer.Elapsed += _stopTimer_Elapsed; _leaveTimer.Elapsed += _leaveTimer_Elapsed; _toguardTimer.Elapsed += _toguardTimer_Elapsed; _hitCheckTask = new HitCheckTask.HitCheckTask(SignKey, _listenButton); }
private void Init() { _ball1 = ButtonItems[0]; _ball2 = ButtonItems[1]; _ball3 = ButtonItems[2]; _blow = ButtonItems[3]; _light1 = RelayItems[0]; _light2 = RelayItems[1]; _light3 = RelayItems[2]; _light4 = RelayItems[3]; _ballStatus.Add(_blow, -1); _ballStatus.Add(_ball1, -1); _ballStatus.Add(_ball2, -1); _ballStatus.Add(_ball3, -1); _hitCheckTask = new HitCheckTask.HitCheckTask(SignKey, _blow); }
private void Init() { _maid1Eye1 = new LineButton(ButtonItems[0]); _maid1Eye2 = new LineButton(ButtonItems[1]); _maid1Breast1 = new LineButton(ButtonItems[2]); _maid1Breast2 = new LineButton(ButtonItems[3]); _maid1Oxter1 = new LineButton(ButtonItems[4]); _maid1Oxter2 = new LineButton(ButtonItems[5]); _maid2Eye1 = new LineButton(ButtonItems[6]); _maid2Eye2 = new LineButton(ButtonItems[7]); _maid2Breast1 = new LineButton(ButtonItems[8]); _maid2Breast2 = new LineButton(ButtonItems[9]); _maid2Oxter1 = new LineButton(ButtonItems[10]); _maid2Oxter2 = new LineButton(ButtonItems[11]); _greenFace = new LineButton(ButtonItems[12]); _redFace = new LineButton(ButtonItems[13]); _maid1Light = RelayItems[0]; _maid2Light = RelayItems[1]; _maid1.Add(_maid1Eye1); _maid1.Add(_maid1Eye2); _maid1.Add(_maid1Breast1); _maid1.Add(_maid1Breast2); _maid1.Add(_maid1Oxter1); _maid1.Add(_maid1Oxter2); _maid2.Add(_maid2Eye1); _maid2.Add(_maid2Eye2); _maid2.Add(_maid2Breast1); _maid2.Add(_maid2Breast2); _maid2.Add(_maid2Oxter1); _maid2.Add(_maid2Oxter2); _step = 1; CreatStep(); _hitCheckTask = new HitCheckTask.HitCheckTask(SignKey, _redFace.MachineButtonItem); MaidTimer.Elapsed += MaidTimer_Elapsed; Maid1MuteTimer.Elapsed += Maid1MuteTimer_Elapsed; Maid2MuteTimer.Elapsed += Maid2MuteTimer_Elapsed; }
private void Init() { //17,28,27 _rune1 = ButtonItems[0]; _rune2 = ButtonItems[7]; _rune3 = ButtonItems[8]; _light = RelayItems[0]; foreach (var machineButtonItem in ButtonItems) { _runes.Add(machineButtonItem, 0); } _runeson.Add(_rune1); _runeson.Add(_rune2); _runeson.Add(_rune3); _hitCheckTask = new HitCheckTask.HitCheckTask(SignKey, _rune1); }
private void Init() { _listenButton = ButtonItems[0]; _relayButton = RelayItems[0]; }
private static async Task LightControl(MachineRelayItem light, bool of) { await light.Control(of); }
/// <summary>初始化 <see cref="T:System.Object" /> 类的新实例。</summary> public HitButon(int buttonId, MachineButtonItem hitter, MachineRelayItem light) { ButtonId = buttonId; Hitter = hitter; Light = light; }