private void CreateMachines(int machineNumber, long time) { Logger.Log(LogLevel.Warn, "Creating Maschine No: {arg} !", new object[] { machineNumber }); Machines.Add(Context.ActorOf(MachineAgent.Props(_SimulationContext, time), "Maschine_" + machineNumber), true); }
private void CreateMachines(int machineNumber, long time) { Machines.Add(Context.ActorOf(MachineAgent.Props(_SimulationContext, time), "Maschine_" + machineNumber), true); }