public static void Run(GameSpecification specification, GameCartridge gameCartridge, string devContentPath) { using (var game = new MachinaGame(specification, gameCartridge, new DesktopPlatformContext(), devContentPath)) { game.Run(); } }
private void SetCursorBasedOnEdge(RectEdge edge) { if (edge == RectEdge.BottomLeftCorner || edge == RectEdge.TopRightCorner) { MachinaGame.SetCursor(MouseCursor.SizeNESW); } if (edge == RectEdge.TopLeftCorner || edge == RectEdge.BottomRightCorner) { MachinaGame.SetCursor(MouseCursor.SizeNWSE); } if (edge == RectEdge.Right || edge == RectEdge.Left) { MachinaGame.SetCursor(MouseCursor.SizeWE); } if (edge == RectEdge.Bottom || edge == RectEdge.Top) { MachinaGame.SetCursor(MouseCursor.SizeNS); } if (edge != RectEdge.None) { this.actor.scene.hitTester.AddCandidate(new HitTestResult(this.actor, (approval) => { })); } }
public override void OnKey(Keys key, ButtonState state, ModifierKeys modifiers) { if (key == Keys.T && state == ButtonState.Pressed && modifiers.Control) { MachinaGame.Print("--"); for (var i = 0; i < transform.ChildCount; i++) { MachinaGame.Print(transform.ChildAt(i).transform.LocalPosition); } } }
public IEnumerator <ICoroutineAction> EndingSequence() { foreach (var text in LevelDialogue.Ending) { yield return(new WaitUntil(UntilTextCrawlIsFinished(text))); yield return(new WaitUntil(UntilTextCrawlIsClosed())); this.input.upward = true; } MachinaGame.Quit(); }
public static void Run(GameCartridge cartridge, GameSpecification spec, Activity activity) { GamePlatform.Set(PlatformType.Android, GetFilesAtContentDirectory_Android, ReadFileInContentDirectory_Android, ReadTextFile_Android); // I don't think I need these but they might be useful // activity.Window.AddFlags(WindowManagerFlags.Fullscreen); // activity.Window.AddFlags(WindowManagerFlags.LayoutInOverscan); var game = new MachinaGame(spec, cartridge, new AndroidPlatformContext()); var view = game.Services.GetService(typeof(View)) as View; view.SystemUiVisibility = (StatusBarVisibility)(SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky); activity.SetContentView(view); game.Run(); }
public void StartNextLevel() { var levels = Level.All; MachinaGame.Print("Starting level", this.levelIndex, levels.Length); if (levels.Length > this.levelIndex) { var currentLevel = levels[this.levelIndex]; for (int i = 0; i < currentLevel.FishCount; i++) { var camWidth = this.actor.scene.camera.ViewportWidth; float randomX = MachinaGame.Random.CleanRandom.Next(camWidth / 2, camWidth) * ((MachinaGame.Random.CleanRandom.NextDouble() < 0.5) ? -1f : 1f); var fishPos = new Vector2(randomX, 0); Game1.SpawnNewFish( this.actor.scene, transform.Position + fishPos, RequireComponent <Player>(), currentLevel.FishStats); } foreach (var seaweedInfo in currentLevel.Seaweed) { Game1.SpawnSeaweed(this.actor.scene, transform.Position, seaweedInfo, this); } for (int i = 0; i < currentLevel.JellyfishCount; i++) { Game1.SpawnJellyfish(this.actor.scene, this); } this.levelIndex++; } else { MachinaGame.Print("Finished!"); } WakeUp(); }
public void OnGameConstructed(MachinaGame machinaGame) { }
public void OnGameConstructed(MachinaGame machinaGame) { MachinaClient.Graphics.IsFullScreen = true; }
public AssetLibrary(MachinaGame game) { this.contentManager = game.Content; }