void Start() { if (s_instance != null) { Debug.LogWarning("Only one instance allowed!"); } s_instance = this; }
public void QuitBuilding() { if (m_tempBuildingObj != null) { m_tempBuildingComp = null; M_WorldUIManager.ShowSmallBuildButton(false); M_GameHelper.Destroy(m_tempBuildingObj); m_tempBuildingObj = null; M_MiscManager.ShowCancelButton(false); foreach (Tile tile in m_tilesHighlighted) { tile.Highlight(false); } } }
private void OnBuildingDragStart() { M_WorldUIManager.ShowSmallBuildButton(false); }