public void RemoveItem(int amount = 1) { M_PickedItem.ReduceAmount(amount); if (M_PickedItem.M_Amount <= 0) { M_IsPickedItem = false; M_PickedItem.Hide(); } }
public void PickUpItem(Item item, int amount) { M_PickedItem.SetItem(item, amount); M_IsPickedItem = true; M_PickedItem.Show(); this.M_ToolTip.Hide(); Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(M_Canvas.transform as RectTransform, Input.mousePosition, null, out position); M_PickedItem.SetLocalPosition(position); }
private void Update() { if (M_IsPickedItem) { Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(M_Canvas.transform as RectTransform, Input.mousePosition, null, out position); M_PickedItem.SetLocalPosition(position); } else if (isToolTipShow) { Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(M_Canvas.transform as RectTransform, Input.mousePosition, null, out position); M_ToolTip.SetLocalPosition(position + toolTipPositionOffset); } if (M_IsPickedItem && Input.GetMouseButtonDown(0) && UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject(-1) == false) { M_IsPickedItem = false; M_PickedItem.Hide(); } }
private void Start() { M_PickedItem.Hide(); }