Esempio n. 1
0
    void SetSubCannonAttack(string cannonName, MZMode mode)
    {
        MZControlUpdate<MZPartControl> partControlUpdate = mode.AddPartControlUpdater();
        MZPartControl partControl = new MZPartControl( partsByNameDictionary[ cannonName ] );
        partControlUpdate.Add( partControl );

        MZAttack_Idle show = partControl.AddAttack<MZAttack_Idle>();
        show.duration = 1.0f;
        show.isRunOnce = true;

        MZAttack_Idle wait1 = partControl.AddAttack<MZAttack_Idle>();
        wait1.duration = 2.0f;

        MZAttack_OddWay attack = partControl.AddAttack<MZAttack_OddWay>();
        attack.numberOfWays = 1;
        attack.bulletName = "EBDonuts";
        attack.initVelocity = 250;
        attack.targetHelp = new MZTargetHelp_Target();
        attack.targetHelp.calcuteEveryTime = true;
        attack.colddown = 0.05f;
        attack.additionalVelocity = 50;
        attack.duration = 0.5f;

        MZAttack_Idle wait2 = partControl.AddAttack<MZAttack_Idle>();
        wait2.duration = 2.5f;
    }
Esempio n. 2
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    void SetMainBodyAttack(MZMode mode)
    {
        MZControlUpdate<MZPartControl> partControlUpdate = mode.AddPartControlUpdater();
        MZPartControl partControl = new MZPartControl( partsByNameDictionary[ "MainBody" ] );
        partControlUpdate.Add( partControl );

        MZAttack_Idle show = partControl.AddAttack<MZAttack_Idle>();
        show.duration = 1.0f;
        show.isRunOnce = true;

        MZAttack_OddWay nWay = partControl.AddAttack<MZAttack_OddWay>();
        nWay.bulletName = "EBBee";
        nWay.numberOfWays = 7;
        nWay.colddown = 0.25f;
        nWay.intervalDegrees = 10;
        nWay.initVelocity = 400;
        nWay.duration = 1.0f;
        nWay.additionalWaysPerLaunch = -2;
        nWay.targetHelp = new MZTargetHelp_Target();
        nWay.targetHelp.calcuteEveryTime = false;

        nWay.offsetPositionsList.Add( new Vector2( 0, 0 ) );
        for( int i = 0; i < nWay.numberOfWays; i++ )
        {
            nWay.offsetPositionsList.Add( new Vector2( -40*i, 0 ) );
            nWay.offsetPositionsList.Add( new Vector2( 40*i, 0 ) );
        }

        MZAttack_Idle cd = partControl.AddAttack<MZAttack_Idle>();
        cd.duration = 4.0f;
    }
Esempio n. 3
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    void AddOddWayAttack(MZCharacterPart part, MZMode mode)
    {
        MZPartControl partControl = new MZPartControl( part );
        MZControlUpdate<MZPartControl> partControlUpdate = mode.AddPartControlUpdater();
        partControlUpdate.Add( partControl );

        MZAttack_OddWay attack = partControl.AddAttack<MZAttack_OddWay>();
        attack.numberOfWays = 1;
        attack.colddown = 0.3f;
        attack.duration = 0.1f;
        attack.initVelocity = 500;
        attack.bulletName = "EBDonuts";
        attack.targetHelp = new MZTargetHelp_Target();

        MZAttack_Idle idle = partControl.AddAttack<MZAttack_Idle>();
        idle.duration = 3;
    }
Esempio n. 4
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    void SetMainAttack(string partName, MZMode mode)
    {
        MZControlUpdate<MZPartControl> partControlUpdate = mode.AddPartControlUpdater();
        MZPartControl partControl = new MZPartControl( partsByNameDictionary[ partName ] );
        partControlUpdate.Add( partControl );

        MZAttack_Idle show = partControl.AddAttack<MZAttack_Idle>();
        show.duration = 1.0f;
        show.isRunOnce = true;

        MZAttack_OddWay nWay = partControl.AddAttack<MZAttack_OddWay>();
        nWay.bulletName = "EBBee";
        nWay.numberOfWays = 7;
        nWay.colddown = 0.25f;
        nWay.intervalDegrees = 10;
        nWay.initVelocity = 400;
        nWay.duration = 1.0f;
        nWay.additionalWaysPerLaunch = -2;
        nWay.targetHelp = new MZTargetHelp_Target();

        MZAttack_Idle cd = partControl.AddAttack<MZAttack_Idle>();
        cd.duration = 4.0f;
    }
 void SetNewPartToMultiVortexAttack(MZMode mode, MZEnemy enemy, float degrees)
 {
     MZPartControl partControl = new MZPartControl( enemy.partsByNameDictionary[ "MainBody" ] );
     mode.AddPartControlUpdater().Add( partControl );
     AddMultiVortex( partControl, degrees );
 }
    void AddCrossWayAttack(MZCharacterPart part, MZMode mode, float degree, int way)
    {
        MZPartControl partControl = new MZPartControl( part );
        mode.AddPartControlUpdater().Add( partControl );

        float rankIdle = ( ( rank < 3 )? 0.5f : 0 );

        MZAttack_OddWay odd = partControl.AddAttack<MZAttack_OddWay>();
        odd.numberOfWays = way;
        odd.colddown = 0.1f;
        odd.duration = 1.0f - rankIdle + ( ( rank >= 7 )? -0.6f : 0 );
        odd.bulletName = "EBDonuts";
        odd.initVelocity = 300;
        odd.additionalVelocity = 80;
        odd.targetHelp = MZTargetHelp.Create<MZTargetHelp_AssignDirection>();
        ( odd.targetHelp as MZTargetHelp_AssignDirection ).direction = degree;
        float interval = 50;
        odd.offsetPositionsList.Add( new Vector2( 0, -interval ) );
        odd.offsetPositionsList.Add( new Vector2( -interval, 0 ) );
        odd.offsetPositionsList.Add( new Vector2( interval, 0 ) );

        MZAttack_Idle idle = partControl.AddAttack<MZAttack_Idle>();
        idle.duration = 0.6f + rankIdle;
    }