public void Reset() { _Answer = 0; //Default Value IsAnswered = false; foreach (var _character in GameEngine.Instance.Characters) { _character.Pull(); } GameEngine.Instance.Characters.Sort((x, y) => - 1 * x.Score.CompareTo(y.Score)); //Sort Desc By Scores }
private string GetEqArAns(MYCIN_TERM_FACTOR ans) { switch (ans) { case MYCIN_TERM_FACTOR.DEFINITELY_YES: return("نعم"); case MYCIN_TERM_FACTOR.DEFINITELY_NOT: return("لا"); case MYCIN_TERM_FACTOR.PROBABLY_YES: return("من الممكن"); case MYCIN_TERM_FACTOR.PROBABLY_NOT: return("الظاهر لا"); default: return("لا أعلم"); } }
private void label_ProbablyNot_Click(object sender, EventArgs e) { AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.PROBABLY_NOT; AnswerBottonClicked = true; }
private void label_Unknown_Click(object sender, EventArgs e) { AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.UNKNOWN; AnswerBottonClicked = true; }
private void label_No_Click(object sender, EventArgs e) { AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.DEFINITELY_NOT; AnswerBottonClicked = true; }