Esempio n. 1
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 public void Reset()
 {
     _Answer    = 0; //Default Value
     IsAnswered = false;
     foreach (var _character in GameEngine.Instance.Characters)
     {
         _character.Pull();
     }
     GameEngine.Instance.Characters.Sort((x, y) => - 1 * x.Score.CompareTo(y.Score)); //Sort Desc By Scores
 }
Esempio n. 2
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        private string GetEqArAns(MYCIN_TERM_FACTOR ans)
        {
            switch (ans)
            {
            case MYCIN_TERM_FACTOR.DEFINITELY_YES:
                return("نعم");

            case MYCIN_TERM_FACTOR.DEFINITELY_NOT:
                return("لا");

            case MYCIN_TERM_FACTOR.PROBABLY_YES:
                return("من الممكن");

            case MYCIN_TERM_FACTOR.PROBABLY_NOT:
                return("الظاهر لا");

            default:
                return("لا أعلم");
            }
        }
Esempio n. 3
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 private void label_ProbablyNot_Click(object sender, EventArgs e)
 {
     AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.PROBABLY_NOT;
     AnswerBottonClicked       = true;
 }
Esempio n. 4
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 private void label_Unknown_Click(object sender, EventArgs e)
 {
     AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.UNKNOWN;
     AnswerBottonClicked       = true;
 }
Esempio n. 5
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 private void label_No_Click(object sender, EventArgs e)
 {
     AnswerBottonClicked_Value = MYCIN_TERM_FACTOR.DEFINITELY_NOT;
     AnswerBottonClicked       = true;
 }