public void testMapBindsIApplicationToApplicationWrapperAsASingleton() { var mockBinder = Substitute.For <ICrossContextInjectionBinder>(); var fakeContext = new MVCSContext(); fakeContext.injectionBinder = mockBinder; var mockBinding = Substitute.For <IInjectionBinding>(); mockBinder.Bind <IApplication>().Returns(mockBinding); mockBinder.Bind <IResources>().Returns(mockBinding); mockBinder.Bind <IGameObject>().Returns(mockBinding); var mockFinalBinding = Substitute.For <IInjectionBinding>(); mockBinding.To <ApplicationWrapper>().Returns(mockFinalBinding); _instance.Setup(fakeContext); mockBinder.Received().Bind <IApplication>(); mockBinding.Received().To <ApplicationWrapper>(); mockBinder.Received().Bind <IResources>(); mockBinding.Received().To <ResourcesWrapper>(); mockBinder.Received().Bind <IGameObject>(); mockBinding.Received().To <GameObjectWrapper>(); mockFinalBinding.Received().ToSingleton(); }
public void testMapBindsIApplicationToApplicationWrapperAsASingleton() { var mockBinder = Substitute.For<ICrossContextInjectionBinder>(); var fakeContext = new MVCSContext(); fakeContext.injectionBinder = mockBinder; var mockBinding = Substitute.For<IInjectionBinding>(); mockBinder.Bind<IApplication>().Returns( mockBinding ); mockBinder.Bind<IResources>().Returns( mockBinding ); mockBinder.Bind<IGameObject>().Returns( mockBinding ); var mockFinalBinding = Substitute.For<IInjectionBinding>(); mockBinding.To<ApplicationWrapper>().Returns(mockFinalBinding); _instance.Setup( fakeContext ); mockBinder.Received().Bind<IApplication>(); mockBinding.Received().To<ApplicationWrapper>(); mockBinder.Received().Bind<IResources>(); mockBinding.Received().To<ResourcesWrapper>(); mockBinder.Received().Bind<IGameObject>(); mockBinding.Received().To<GameObjectWrapper>(); mockFinalBinding.Received().ToSingleton(); }
private void mapAllWithImplicitBinder( MVCSContext context ) { string[] namespacesToBind = new string[] { "reversi.game" }; context.implicitBinder.ScanForAnnotatedClasses(namespacesToBind); }
private void mapAllWithImplicitBinder(MVCSContext context) { string[] namespacesToBind = new string[] { "reversi.game" }; context.implicitBinder.ScanForAnnotatedClasses(namespacesToBind); }
public void Execute(MVCSContext context) { foreach (Action <MVCSContext> action in _mapContextList) { action(context); } _mapContextList.Clear(); }
internal static void PostBindings(MVCSContext context) { var contextView = (context.contextView as GameObject); var camera = contextView.GetComponentInChildren<UnityEngine.Camera>(); context.injectionBinder.Bind<UnityEngine.Camera>().ToValue(camera); var configs = contextView.GetComponentInChildren<GameConfigs>(); context.injectionBinder.Bind<GameConfigs>().ToValue(configs); }
internal static void PostBindings(MVCSContext context) { var contextView = (context.contextView as GameObject); var camera = contextView.GetComponentInChildren <UnityEngine.Camera>(); context.injectionBinder.Bind <UnityEngine.Camera>().ToValue(camera); var configs = contextView.GetComponentInChildren <GameConfigs>(); context.injectionBinder.Bind <GameConfigs>().ToValue(configs); }
//public void MapEventBindingsOnto(MVCSContext c) { // UsingSignals = false; // c.injectionBinder.Bind<IMenuModel>().To<MenuModel>().ToSingleton(); // c.commandBinder.Bind(ContextEvent.START).To<StartMenuCommand>().Once(); // c.commandBinder.Bind(MenuEvent.OpenMenu).To<OpenMenuCommand>(); // c.commandBinder.Bind(MenuEvent.CloseMenu).To<CloseMenuCommand>(); // c.commandBinder.Bind(MenuEvent.CloseTopMenu).To<CloseTopMenuCommand>(); // c.commandBinder.Bind(MenuEvent.Back).To<BackMenuCommand>(); //} public void MapBindingsOnto(MVCSContext c) { c.injectionBinder.Bind <IMenuModel>().To <MenuModel>().ToSingleton(); c.commandBinder.Bind(ContextEvent.START).To <StartMenuCommand>().Once(); c.commandBinder.Bind <OpenMenuSignal>().To <OpenMenuCommand>(); c.commandBinder.Bind <CloseMenuSignal>().To <CloseMenuCommand>(); c.commandBinder.Bind <CloseTopMenuSignal>().To <CloseTopMenuCommand>(); c.commandBinder.Bind <MenuBackSignal>().To <BackMenuCommand>(); c.injectionBinder.Rebind <MenuSystemReadySignal>().ToSingleton(); }
internal static void MapBindings(MVCSContext context) { //Commands & Signals context.commandBinder.Bind <GameStartSignal>().To <GameStartCommand>(); //Singleton signals //injectionBinder.Bind<PlayerMovedSignal>().ToSingleton(); //Models //injectionBinder.Bind<IPlayer>().To<Player>().ToSingleton(); //Mediation //mediationBinder.Bind<LevelSceneView>().To<LevelSceneMediator>(); //Services //injectionBinder.Bind<ILevelGenerator>().To<SpecificLevelGenerator>(); }
internal static void MapBindings(MVCSContext context) { //Commands & Signals context.commandBinder.Bind<GameStartSignal>().To<GameStartCommand>(); //Singleton signals //injectionBinder.Bind<PlayerMovedSignal>().ToSingleton(); //Models //injectionBinder.Bind<IPlayer>().To<Player>().ToSingleton(); //Mediation //mediationBinder.Bind<LevelSceneView>().To<LevelSceneMediator>(); //Services //injectionBinder.Bind<ILevelGenerator>().To<SpecificLevelGenerator>(); }
private void mapCommands(MVCSContext context) { context.commandBinder.Bind <CreateGridSpacesSignal> ().To <CreateGridSpacesCommand> (); }
public void Setup( MVCSContext context ) { context.injectionBinder.Bind<IApplication> ().To<ApplicationWrapper>().ToSingleton ().CrossContext(); context.injectionBinder.Bind<IResources> ().To<ResourcesWrapper>().ToSingleton ().CrossContext(); context.injectionBinder.Bind<IGameObject> ().To<GameObjectWrapper>().ToSingleton ().CrossContext(); }
public void Setup(MVCSContext context) { context.injectionBinder.Bind <IApplication> ().To <ApplicationWrapper>().ToSingleton().CrossContext(); context.injectionBinder.Bind <IResources> ().To <ResourcesWrapper>().ToSingleton().CrossContext(); context.injectionBinder.Bind <IGameObject> ().To <GameObjectWrapper>().ToSingleton().CrossContext(); }
private void mapCommands( MVCSContext context ) { context.commandBinder.Bind<CreateGridSpacesSignal> ().To<CreateGridSpacesCommand> (); }
public static void Setup(MVCSContext context) { context.injectionBinder.Unbind <ICommandBinder> (); context.injectionBinder.Bind <ICommandBinder> ().To <SignalCommandBinder> ().ToSingleton(); }