Esempio n. 1
0
 private void ProcessInteractionInput(MVCInput input)
 {
     if (input.destroy)
     {
         RaycastHit hit;
         Ray        ray = new Ray(camTrans.position, camTrans.forward);
         if (Physics.Raycast(ray, out hit, interactRange))
         {
             Vector3 blockpos = hit.point;
             if (blockpos.x % 1.0 == 0 && ray.direction.x < 0)
             {
                 --blockpos.x;
             }
             if (blockpos.y % 1.0 == 0 && ray.direction.y < 0)
             {
                 --blockpos.y;
             }
             if (blockpos.z % 1.0 == 0 && ray.direction.z < 0)
             {
                 --blockpos.z;
             }
             blockpos.x = Mathf.Floor(blockpos.x);
             blockpos.y = Mathf.Floor(blockpos.y);
             blockpos.z = Mathf.Floor(blockpos.z);
             world.DestroyBlock(blockpos);
         }
     }
     if (input.place)
     {
         RaycastHit hit;
         Ray        ray = new Ray(camTrans.position, camTrans.forward);
         if (Physics.Raycast(ray, out hit, interactRange))
         {
             Vector3 blockpos = hit.point;
             if (blockpos.x % 1.0 == 0 && ray.direction.x > 0)
             {
                 --blockpos.x;
             }
             if (blockpos.y % 1.0 == 0 && ray.direction.y > 0)
             {
                 --blockpos.y;
             }
             if (blockpos.z % 1.0 == 0 && ray.direction.z > 0)
             {
                 --blockpos.z;
             }
             blockpos.x = Mathf.Floor(blockpos.x);
             blockpos.y = Mathf.Floor(blockpos.y);
             blockpos.z = Mathf.Floor(blockpos.z);
             world.AddBlock(blockpos, blockType);
         }
     }
 }
Esempio n. 2
0
    private void ProcessInputAndMotion(MVCInput input, bool doInteractionInput = true)
    {
        if (!cc.isGrounded)
        {
            yvel -= gravForce * input.dt;
        }
        else if (input.jump)
        {
            yvel = jumpForce;
        }
        else
        {
            yvel = 0;
        }

        Vector3 move = avatar.up * yvel * input.dt;

        move += avatar.forward * input.moveZ;
        move += avatar.right * input.moveX;
        cc.Move(move);

        if (avatar.position.y < worldBottom)
        {
            avatar.position = world.GetPlayerSpawn();
        }



        avatar.eulerAngles += Vector3.up * input.rotYaw;
        Vector3 camAng = camTrans.eulerAngles;

        camAng += Vector3.right * input.rotPitch;
        if (camAng.x > 180.0f)
        {
            camAng.x = Mathf.Clamp(camAng.x, camPitchClamp1, 360.0f);
        }
        else if (camAng.x < 10.0f)
        {
            camAng.x = Mathf.Clamp(camAng.x, -10.0f, 10.0f);
        }
        else
        {
            camAng.x = Mathf.Clamp(camAng.x, 0.0f, camPitchClamp2);
        }
        camTrans.eulerAngles = camAng;



        blockType += input.blockTypeChange;
        while (blockType > numOfBlockTypes ||
               blockType < 1 ||
               !NetBridge.Instance.blockTypeManager.IsBlockPlacable(blockType))
        {
            if (blockType > numOfBlockTypes)
            {
                blockType = 1;
            }
            else if (blockType < 1)
            {
                blockType = numOfBlockTypes;
            }

            if (!NetBridge.Instance.blockTypeManager.IsBlockPlacable(blockType))
            {
                blockType += input.blockTypeChange;
            }
        }

        if (isLocalPlayer && input.blockTypeChange != 0)
        {
            UIBridge.Instance.OnBlockSelectionChange(blockType);
        }


        if (doInteractionInput)
        {
            ProcessInteractionInput(input);
        }
    }