private void _AddPoint(CatmullRomCentripetal spline) { MUndo.RecordObject(target, "add point"); MUndo.RecordObject(this, "add ppoint"); if (m_curPtIdx < 0) { m_curPtIdx = spline.PointCount - 1; } if (m_curPtIdx != spline.PointCount - 1) { Vector3 p0 = spline[m_curPtIdx]; Vector3 p1 = spline[m_curPtIdx + 1]; Vector3 newPos = (p0 + p1) * 0.5f; spline.InsertPointAfter(m_curPtIdx, newPos); } else { float unitLen = spline.CurveLength / (spline.PointCount - 1); Vector3 dir = spline.Tangent(1f); spline.InsertPointAfter(m_curPtIdx, spline[m_curPtIdx] + dir * unitLen); } m_curPtIdx++; }
private void DrawHandles(CatmullRomCentripetal spline, Transform tr) { if (m_curPtIdx >= 0 && m_curPtIdx < spline.PointCount) { Tools.current = Tool.None; } else { m_curPtIdx = -1; return; } Event e = Event.current; if (e.keyCode == KeyCode.Escape && e.rawType == EventType.KeyDown) { m_curPtIdx = -1; return; } Vector3 pt = tr.TransformPoint(spline[m_curPtIdx]); pt = Handles.PositionHandle(pt, Quaternion.identity); if (GUI.changed) { MUndo.RecordObject(target, "move point"); spline[m_curPtIdx] = tr.InverseTransformPoint(pt); } }
private void _AddPoint(CatmullRomUniform spline) { MUndo.RecordObject(target, "add point"); MUndo.RecordObject(this, "add point"); if (m_curPtIdx < 0) { m_curPtIdx = spline.PointCount - 1; } if (m_curPtIdx != spline.PointCount - 1) { float v = (float)m_curPtIdx + 0.5f; Vector3 newPos = spline.Interp(v / (spline.PointCount - 1)); spline.InsertPointAfter(m_curPtIdx, newPos); } else { float unitLen = spline.CurveLength / (spline.PointCount - 1); Vector3 dir = spline.Tangent(1f); spline.InsertPointAfter(m_curPtIdx, spline[m_curPtIdx] + dir * unitLen); } m_curPtIdx++; }
private void _DelPoint(CatmullRomCentripetal spline) { if (spline.PointCount <= 2) { EUtil.ShowNotification("The spline needs at least 2 points"); return; } if (spline.Cycle && spline.PointCount <= 4) { EUtil.ShowNotification("Cannot delete any points to maintain cycle"); return; } if (m_curPtIdx < 0) { return; } MUndo.RecordObject(target, "del point"); MUndo.RecordObject(this, "del point"); spline.RemovePoint(m_curPtIdx); m_curPtIdx = Mathf.Min(spline.PointCount - 1, m_curPtIdx); }
public override void OnInspectorGUI() { ConstraintStack cstack = (ConstraintStack)target; serializedObject.Update(); GUILayout.Space(3f); // constraints for (int i = 0; i < cstack.constraintCount; ++i) { BaseConstraint c = cstack.Get(i); if (!c) { //remove broken reference cstack.RemoveAt(i); --i; continue; } // draw constraint & buttons EditorGUILayout.BeginHorizontal(); { Color btnColor = c.IsActiveConstraint ? Color.white : Color.red; EUtil.PushBackgroundColor(btnColor); var content = new GUIContent(c.GetType().Name, "Click to fold other components"); Rect rc = GUILayoutUtility.GetRect(content, EditorStyles.toolbarButton); if (GUI.Button(rc, content, EditorStyles.toolbarButton)) { _FoldComponents(cstack); var wnd = EditorEditorWindow.OpenWindowWithActivatorRect(c, rc); EUtil.SetEditorWindowTitle(wnd, content.text); } EditorGUI.ProgressBar(rc, c.Influence, content.text); EUtil.PopBackgroundColor(); if (GUILayout.Button(new GUIContent(c.IsActiveConstraint ? EConUtil.activeBtn : EConUtil.inactiveBtn, "Toggle constraint active state"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { c.IsActiveConstraint = !c.IsActiveConstraint; EditorUtility.SetDirty(cstack); } EUtil.PushGUIEnable(i != 0); if (GUILayout.Button(new GUIContent(EConUtil.upBtn, "move up"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { cstack.Swap(i, i - 1); EditorUtility.SetDirty(cstack); //ComponentUtility.MoveComponentUp(c); } EUtil.PopGUIEnable(); EUtil.PushGUIEnable(i != cstack.constraintCount - 1); if (GUILayout.Button(new GUIContent(EConUtil.downBtn, "move down"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { cstack.Swap(i, i + 1); EditorUtility.SetDirty(cstack); //ComponentUtility.MoveComponentDown(c); } EUtil.PopGUIEnable(); if (GUILayout.Button(new GUIContent(EConUtil.deleteBtn, "delete the constraint from stack"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { MUndo.RecordObject(cstack, "Remove Constraint"); cstack.RemoveAt(i); EditorUtility.SetDirty(cstack); _FoldComponents(cstack); EditorGUIUtility.ExitGUI(); } } EditorGUILayout.EndHorizontal(); } //for(int i=0; i<cstack.constraintCount; ++i) GUILayout.Space(2f); EditorGUI.BeginChangeCheck(); int newOrder = EditorGUILayout.IntField(new GUIContent("Exec Order", "used to help decide evaluation order, the smaller the earlier"), cstack.ExecOrder); if (EditorGUI.EndChangeCheck()) { cstack.ExecOrder = newOrder; } { //new constraint window EUtil.DrawSplitter(new Color(1, 1, 1, 0.3f)); EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); var content = new GUIContent("Add Constraint", "Add new constraint into current stack"); Rect btnRc = GUILayoutUtility.GetRect(content, GUI.skin.button); if (GUI.Button(btnRc, content)) { var wnd = ScriptableObject.CreateInstance <ConstraintsWindow>(); Rect wndRc = EUtil.GetRectByActivatorRect(wnd.position, btnRc); wnd.position = wndRc; wnd.SetConstraintStack(cstack); wnd.ShowPopup(); wnd.Focus(); } GUILayout.Space(15f); EditorGUILayout.EndHorizontal(); } if (Pref.ShowInitInfos) { EditorGUILayout.PropertyField(m_spInitInfo, true); } serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { if (targets.Length > 1) { EditorGUILayout.HelpBox("Cannot edit multiple spline together", MessageType.Info, true); ms_isMultiEdit = true; return; } else { ms_isMultiEdit = false; } CatmullRomCentripetalBehaviour behaviour = (CatmullRomCentripetalBehaviour)target; CatmullRomCentripetal spline = (CatmullRomCentripetal)behaviour.Spline; GUILayout.Space(5f); EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button(new GUIContent("Add Point", "hotkey: I"), EditorStyles.toolbarButton)) { _AddPoint(spline); } if (GUILayout.Button(new GUIContent("Del Point", "hotkey: X"), EditorStyles.toolbarButton)) { _DelPoint(spline); } if (GUILayout.Button(spline.Cycle ? "Break Cycle" : "Make Cycle", EditorStyles.toolbarButton)) { _ToggleCycle(spline); } } EditorGUILayout.EndHorizontal(); GUILayout.Space(5f); if (m_curPtIdx >= 0) { EditorGUILayout.BeginHorizontal(); { MUndo.RecordObject(this, "change current point"); GUILayout.Label("Current Point"); if (GUILayout.Button("<<")) { m_curPtIdx = Mathf.Max(0, m_curPtIdx - 1); } EditorGUI.BeginChangeCheck(); m_curPtIdx = EditorGUILayout.IntField(m_curPtIdx); if (EditorGUI.EndChangeCheck()) { m_curPtIdx = Mathf.Clamp(m_curPtIdx, 0, spline.PointCount); } GUILayout.Label(" / " + (spline.PointCount - 1)); if (GUILayout.Button(">>")) { m_curPtIdx = Mathf.Min(m_curPtIdx + 1, spline.PointCount - 1); } } EditorGUILayout.EndHorizontal(); MUndo.RecordObject(target, "modify control point"); EUtil.PushLabelWidth(80f); spline[m_curPtIdx] = EUtil.DrawV3P(new GUIContent("Position"), spline[m_curPtIdx]); spline.SetTilt(m_curPtIdx, EditorGUILayout.FloatField("Tilt", spline.GetTilt(m_curPtIdx))); EUtil.PopLabelWidth(); } ms_foldoutSettings = EditorGUILayout.Foldout(ms_foldoutSettings, "Settings"); if (ms_foldoutSettings) { MUndo.RecordObject(this, "change setting"); spline.Resolution = EditorGUILayout.IntField("Point/Seg", spline.Resolution); spline.TwistMtd = (ETwistMethod)EditorGUILayout.EnumPopup(new GUIContent("Twist Method", "Decide how to calculate the base-up direction before applying tilt"), spline.TwistMtd); ms_drawArrow = EditorGUILayout.Toggle("Draw Arrow", ms_drawArrow); ms_drawUp = EditorGUILayout.Toggle("Draw Up", ms_drawUp); ms_arrowLineLen = EditorGUILayout.FloatField("Arrow LineLen", ms_arrowLineLen); ms_drawPts = EditorGUILayout.Toggle("Draw points", ms_drawPts); ms_ptSize = EditorGUILayout.FloatField("Point size", ms_ptSize); ms_lookAtDist = EditorGUILayout.FloatField(new GUIContent("LookAt dist", "the distance from camera to target point when camera in follow mode"), ms_lookAtDist); } ms_foldoutTSlider = EditorGUILayout.Foldout(ms_foldoutTSlider, "T slider"); if (ms_foldoutTSlider) { EditorGUI.BeginChangeCheck(); EUtil.PushLabelWidth(20f); m_tSlider = EditorGUILayout.Slider("T", m_tSlider, 0, 1f); EUtil.PopLabelWidth(); if (EditorGUI.EndChangeCheck()) { //Transform tr = behaviour.transform; EUtil.SceneViewLookAt( behaviour.GetTransformedPosition(m_tSlider), Quaternion.LookRotation(behaviour.GetTransformedTangent(m_tSlider), behaviour.GetTransformedUp(m_tSlider)), ms_lookAtDist); } } if (GUI.changed) { EUtil.RepaintSceneView(); } }