public override ChunkColumn LoadChunk(int x, int z) { var u = Globals.Decompress(File.ReadAllBytes(_folder + "/" + x + "." + z + ".cfile")); var reader = new MSGBuffer(u); var blockLength = reader.ReadInt(); var block = reader.ReadUShortLocal(blockLength); var metalength = reader.ReadInt(); var blockmeta = reader.ReadShortLocal(metalength); //var blockies = new Block[block.Length]; //var blocks = new ushort[block.Length]; //for (var i = 0; i < block.Length; i++) //{ // blockies[i] = new Block(block[i]) {Metadata = (byte) blockmeta[i]}; //} var skyLength = reader.ReadInt(); var skylight = reader.Read(skyLength); var lightLength = reader.ReadInt(); var blocklight = reader.Read(lightLength); var biomeIdLength = reader.ReadInt(); var biomeId = reader.Read(biomeIdLength); var cc = new ChunkColumn { Blocks = block, Metadata = blockmeta, Blocklight = { Data = blocklight }, Skylight = { Data = skylight }, BiomeId = biomeId, X = x, Z = z }; Debug.WriteLine("We should have loaded " + x + ", " + z); return(cc); //throw new NotImplementedException(); }