public MSBS.Model.Collision Serialize(GameObject parent) { var model = new MSBS.Model.Collision(); _Serialize(model, parent); return(model); }
public void SetModel(MSBS.Model.Collision model) { setBaseModel(model); }
public MSBS.Model.Collision Serialize(GameObject parent) { var model = new MSBS.Model.Collision(); _Serialize(model, parent); return(model); }
public void SetModel(MSBS.Model.Collision model) { setBaseModel(model); }